I have wrapped it in a project with helpers for opening audio streams and timing, but it's too vibecoded to share. It mostly exists as a Strudel-like environment to experiment with audio processing inside GPU shaders, and defining analog circuits in ModelingToolkit.
I find that DSP tends to look like procedural C code in any language. It should be straightforward to port your C++/Rust directly to Julia, and the ergonomics are much improved (especially around AutoDiff!). See https://www.youtube.com/watch?v=SvnDr9nnOZs
Here's my older talk on audio processing with Julia. The code still works, if you change the deprecated functionality for the new equivalents covered in the docs: https://www.youtube.com/watch?v=3DfVowNFI2c