No one wants Bun in Rust, no one wants the rsync vibe code additions. This is just the only pro-AI comment, so the AI people voted it to the top.
No one wants Bun in Rust, no one wants the rsync vibe code additions. This is just the only pro-AI comment, so the AI people voted it to the top.
And I'd disagree on no one wants - Lua is quite helpful since it is easily used in WASM. There has been some interest from people in the Bevy community - a game engine in Rust - since you can't have Lua scripting in browser games easily with the C version.
But anyway if people want it or not memory safety might become much more important so I think it is a good area to explore. Some people think large C codebases are inherently unsecurable https://alexgaynor.net/2020/may/27/science-on-memory-unsafet...
Lua is often heavily used in Redis/Valkey, if you are interested in porting Valkey, it makes sense to also port Lua, they aren't "disparate".
I also don’t care if it’s written by humans or LLMs or robot overlords from Alpha Centauri. Again, if it works, it works.
The operative word here is ‘works’. Code is now cheap, QA still isn’t. Since people don’t really like doing the same thing twice, specs for working code have never been written. Nowadays there is no reason to not create a spec detailed enough for robots to make no mistakes (pun intended) when filling in the gaps when converting from spec space to code space. As long as this remains true, I don’t care who or what does the boring parts.
So no, it doesn't "work", it just worked at some point in the past.
"Claude" would probably be the response of a typical tokenmaxxer. I have no desire to use software that was drive-by forked by someone who doesn't understand the trade-offs made by a project, or the values underpinning them. I'll AI-assisted domain-expert, or experienced maintainer who stumbled into the role over someone with no grounding in the domain being the human in the loop for AI agents.