With UTM wrapping hypervisor.framework, i have a complete fullscreen desktop running Linux (i use fedora earlier but Arch the last several months) with full graphics as if it were on a dedicated host.
Because it's running in an Apple Silicon hypervisor, i have macos tahoe running concurrently on separate desktops: no dual booting unlike when i was using Asahi.
I haven't looked to see if i can access graphics hardware directly or if it's hidden behind a virtio layer in UTM's wrapping of the hypervisor.framewirk.
And most Windows Steam games (32- or 64-bit) via Crossover. (Expect about half the frame rate of a native ARM/Metal port at the same settings.)
But you may be asking whether you can run Proton well in a Linux VM. I think it would depend on having a good Vulkan implementation that works well with a hardware GPU, so I expect the answer is yes with an eGPU, no with the internal GPU.
Assuming they are kept updated. Unfortunately, the way macOS works is that Apple expects developers to constantly update their apps to keep them working on newer macOS versions, and for games especially this is often not the case a few years after the release.
Worse yet, many titles are marked as working, but if you actually try to use them, various things break, e.g. hi-DPI.
https://scottjg.com/posts/2026-05-05-egpu-mac-gaming/
in particular, the conclusion of that article is "You can run cyberpunk 2077 on a M4 macbook air w/ a 5090 eGPU".
Asahi only supports M1, M2, and alpha support for M3.
Not that I blame them for the lag, there's a lot of reversing work because apple doesn't document this stuff.
macOS unable to open any non-Apple application (twitter.com/lapcatsoftware)
2603 points by mattsolle on Nov 12, 2020 | 1292 comments