How is the engine for BFG different from the older Doom3 version?
The BFG Edition features enhanced graphics, better sound with more horror effects, a checkpoint save system, and support for 3D displays and HMDs.
Also on the Doom wiki:
[0] https://github.com/id-Software/DOOM-3-BFG/tree/master/doomcl...
If they still work...
People like, John Carmack have 'personally' invested a lot in C++ (with DX and GL)
> * Flashlight-projected character shadows are disabled.
> * More light sources in the levels.
The latter may make the game a bit prettier, but the first one was one of the few things that made Doom III stand apart, and might be a letdown.http://doomwiki.org/wiki/Doom_3:_BFG_Edition#Differences_wit...
John added Rift support to Doom3 BFG and it was the primary demo when the Rift was displayed at E3 and subsequent (kickstarter) tours.