There's not much magic in Zig. Keep hitting goto-definition and you can eventually see the OS switch statements and syscalls.
No, I'm not sure where you heard this but this is certainly not the case. If I have an i32 on the stack in Rust, there are no aliasing invariants that need to be upheld. You do, in fact, avoid problems in unsafe Rust by just using raw pointers instead of references. The idea that "unsafe Rust is harder to deal with than {Zig, C, C++}" is a long-outdated notion from old versions of Rust, before there was a dedicated way to produce a raw pointer without first producing an intermediate reference.
Linked lists are a lot less slow if you use Arena allocation around your hotspots and make sure to allocate space for as many as you thing you need, since they will be carved out of a contigious block of memory and will stay in CPU cache.
Golang also requires you to write more code, as it lags Zigs try operator.
Zig is a return to “no magical effects,” except with reasonable safety
Rudeness may be acceptable elsewhere. Not here.
Note that it doesn't matter if the compiler is correct about its claims; if the language doesn't actively discourage patterns that produce this outcome at scale, then the language does not scale, end of story.
The trend is basically either linear or exponential: as more LOC of Rust are added, the greater the percent of total time you spend fighting the compiler to get a successful build, especially in a team context (which is exactly what gets you to >1M LOC). Solo devs can contain the whole design in their minds and may not run into this issue as much; the problem specifically occurs on teams where the mental model MUST be fractured by necessity, and this results in "distributed knowledge of magic" that ends up constantly breaking.
Perhaps this explains WHY there aren't that many Rust projects done by more than 1 developer that approach that many LOC.