Easy: No one should do unpaid labor. Period. “Crunch time” has traditionally been deployed by games management as a license to free slave labor from game developers.
Failures of management’s planning are imposed as emergencies on the devs.
Failures of management’s planning are imposed as emergencies on the devs.
It’s happened scores of times. No company is as loyal to its labor as it expects labor to be to it.
And a management failure should not result in unpaid (slave) labor.