Your reply reminded me of the free game Oiligarchy by Molleindustria (which made quite a few indie hits in my opinion).
In that game, if you played "well" you ended up destroying the world. The only winning move was, indeed, not to play.
In that game, if you played "well" you ended up destroying the world. The only winning move was, indeed, not to play.
At the end a strategic defense computer is asked to play Tic Tac Toe against itself and suddenly "learns" about no-win scenarios. Then it does the same with nuclear launch scenarios, and finds that they're all no-win. It decides that nuclear war "is a strange game", and "the only winning move is not to play".
I very intentionally meant that it also applies to Oiligarchy [1], an actual game (not a movie) where the winning move was not to play :)
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