This feels like a very poor excuse when there are plenty of stealth games, or games with stealth aspects, that are successful despite leveraging modern tech.
Splinter Cell games became bad long before we had raytraced shadows.
Splinter Cell games became bad long before we had raytraced shadows.
The mimimi games: Shadow Tactics, Desperados 3, Shadow Gambit are my favourite.. it's view cones but they also depend on the amount of light there is. they're isometric though.
Can you list some? The stealth genre has pretty much died out, and most games where stealth is not a central gameplay element (e.g. the AssCreed games) implement it poorly.
> Splinter Cell games became bad long before we had raytraced shadows.
The last one (Blacklist, 2013) was actually very decent.