Minecraft augmented reality app announced for iOS
mojang.com
mojang.com
Yes, I remember the idea, being that Windows used to be an open platform, so closing it down is bad. But so was Mac OS.
This is still hypocritical as heck.
Full disclosure: I work at MS, my words are mine only.
What I see when I press the Windows key on my keyboard tells me you're wrong. That's still my desktop, whether you want to call it the desktop or not.
"You can no longer install games on windows 8 except through the windows store."
vs
"Some versions of windows 8, which come under the bracket of windows RT but will still be referred to as windows 8, will not allow you to load specific metro apps without buying them through the windows store, but desktop programs will be run and installed as normal. The famous people in the news complaining about Microsoft locking down windows are wrong."
Full disclosure: I could be wrong in the exact details of the second statement, it's just what I've gleaned thus far from reading comments about it.
> PCs need to be open, cell phones less so
Why is it more important for PCs to be important?
I'd argue that, because PCs and smartphones were open and closed respectively when they gained popularity, we've been conditioned to assume those states are permissible. I think if those initial conditions did not influence our perception of the products so strongly we would value openness equally across both. Since we are influenced though, we seem to be inclined to focus on the negative of the each's alternative option (anti-competitive PC market places and virus-ridden cell phones, respectively).
Woops, meant to say why is it more important for PCs to be open.
> Created by 13th lab and Mojang [2]
Looks like 13th lab is an augmented reality group Mojang contracted and worked with to build the product. Mojang may not have written the core technology, but they seem to have initiated and funded it, they're now publicizing it, and I'd guess they will be splitting profits with 13th lab.
1 http://www.mojang.com/2012/11/announcing-minecraft-reality-f... 2 footer image: http://minecraftreality.com/
When it comes to heavily community dependent ventures like Minecraft or Reddit, there's no doubt that appearing to prioritize the community and product over profit, while holding more weight to profit behind the scenes, is a crucial for maintaining a positive company image.
1. https://twitter.com/carlmanneh/status/174987868786270209
2. http://www.minecraftforum.net/news/422-notch-gives-3-million...
3. http://www.mcvuk.com/news/read/mojang-employees-split-notch-...
I am not sure the placement of an explosive thing in a school was the best example they could have come up with. It's not that big of a deal, but it is just generally better to stay away from it.
They are now looking for an alternative, I hope they find one.
That said, can't you define precise hardware requirements for apps? Why don't they restrict the sale of the app to exclude iPod 4th gen users, if it won't work on it?
https://itunes.apple.com/us/app/minecraft-reality/id57799155...
... with many negative comments from iPhone 4 users who ignored that note. The video looked so good compared to Layar on Android - is the hardware in the iPhone 5 "better" for AR somehow? Or is the video just picking the best case scenarios?
Unfortunately such tricks don't give devs complete coverage. It's a major issue that many devs struggle with. Apple is entirely at fault here for not supporting a very straight forward feature.
To the iOS devs out there:
* Have you run into this problem, and if so is this as frustrating as it seems?
* Why can't/wont Apple create a better system for this?
The conspiracy theorist in me wants to say that this is an awkwardly passive aggressive method of incentivizing all apps to be backwards compatible. Surely it can't be ignorance to this developer need, right?
I assume this mojang app uses markers too?
No! That's what makes it so awesome. It analyses the scenery and infers your position as you walk around.
Here's a link to the SDK: http://developer.pointcloud.io/sdk/