It might have more to do with the game studios ecosystem more than technicalities given some games were ported on all 3 consoles with only minor differencies though.
I would describe both the audio and graphical signature of the megadrive as "Metalic" (a bit amiga 500 like but with FM sounds instead of samples) while the SNES one was more childish/cartoony (same as subsequent consoles from the brand really) and the pc engine one had more flat[1] graphics but more saturated/rock'n'roll sound signature.
[1] probably because it was halfway inbetween the sega master system and megadrive/snes in term of gfx capabilities.
There are plenty of gorgeous games on the Mega Drive in terms of color. 61 colors on screen at once is more than enough.