Also it isn't a C invention to have the compiler dump the Assembly output instead of object code.
Now the culture that C language constructs in 2026 are still 1:1 to Assembly instructions, that pretty much prevails, despite easy proof that isn't the case at various compiler optimization levels.
Proficient devs, well many still don't know to distinguish what is their compiler, and what ISO says.
So it's all about understanding and control, not about some idea that C was defined in terms of assembly instructions, which it obviously is not. That's a total strawman.
Then get surprised when it doesn't map to the SIMD/SIMT NUMA machine their code actually executes on.
I am talking about self-inflicted complexity that is entirely within the C(++) machine model. Avoid that complexity and you're pretty good already. Only drop down to concrete hardware arch level where it makes sense. But largely, the C machine model is still very much suited as a model for actual hardware. Writing straightforward obvious code allows you to stay in control of memory layout and the data transformation paths. It easily gets you within <<2x of what you could achieve with hand coded assembler for the >90% of the code that are pretty boring and straightforward. And obviously you couldn't get the work done in time when coding everything in assembler.
I have seen plenty of self inflicted complexity in C, starting in the golden age of Yourdon Structured Method, and all those libraries that replicate C++ basic features with preprocessor macros.