If you want to be standards correct, yes you have to know the standard well. True. And you can always slip, and learn another gotcha. Also true. But it's still extremely flexible.
If you want to be standards correct, yes you have to know the standard well. True. And you can always slip, and learn another gotcha. Also true. But it's still extremely flexible.
Take signed integer overflow, for example. Making it UB might've made sense in the 1970s when PDP-1 owners would've started a fight over having to do an expensive check on every single addition. But it's 2026 now. Everyone settled on two's complement, and with speculative execution the check is basically free anyways. Leaving it UB serves no practical purpose, other than letting the compiler developer skip having to add a check for obscure weird legacy architectures. Literally all it does is serve as a footgun allowing over-eager optimizations to blow up your program.
Although often a source of bugs, C's low-level memory management is indeed a great source of flexibility with lots of useful applications. It's all the other weird little UB things which are the problem. As the article title already states: writing C means you are constantly making use of UB without even realizing it - and that's a problem.
Constructing an invalid pointer in rust is UB, yes, but integer wraparound is not.
> What if the integer is used to read the wrong data to a disk, or corrupt data on disk by writing to the wrong location?
Then it is a very bad bug.
> What if the program controls a nuclear power plant and the integer causes the control system to fail, causing memory errors due to radiation from the meltdown?
Then it is a very very bad bug.
> What if the wrapped integer causes the program to output the true name of god, and the programmer, in their last minutes of existence, looks up to see, overhead, without any fuss, the stars going out?
Ok, you got me, this one is UB.
no, it is dereferencing, not constructing, an invalid pointer, that is UB. there is even a safe function provided to construct an invalid but non-null pointer: `https://doc.rust-lang.org/stable/std/ptr/fn.dangling.html`
Using that pointer would be UB, but that is UB, not the addition.
> What if the integer is used to read the wrong data from disk, or corrupt data on disk by writing to the wrong location?
That is a bug, but it is not undefined behavior.
The compiler is not allowed to derive any assumptions from it. It only could if it were UB.
It will probably get omitted, since Undefined Behavior isn't allowed by the C abstract machine, but sadly compilers are allowed to emit code for UB in the source (partly because some UB is only detectable at runtime). Sometimes disabling optimizations will incorrectly allow codegen to run for source lines which have UB, tricking people into thinking that optimizations are breaking their program. Compilers are allowed to do this, since behaviors other than "omit the offending statement" are unfortunately allowed by the standard, so it's not a compiler bug.
Now why you can cook up trivial artificial examples where a compiler will remove some code sections based on statically detected UB, instead of printing an error, you have to ask the compiler authors.
> The semantics are well-defined in both modes.
So they're not the same? So the behaviour is not uniquely defined by the source code alone, but is actually _very_ different based on compile mode? Between two modes whose point was never to have different semantics, but to have the _same_ semantics while being debuggable vs being fast?
> You can predict exactly what will happen in either case. In C, the semantics are not defined at all, you can't predict what will happen and it's allowed to change between compilations of the same source.
You can make the same "predictability" argument for C, you can easily write a compiler that has semantics exactly laid out. Case in point: -fwrapv. Case in point: UBSAN.
Or tell me how you write a Rust program differently given that signed overflow is apparently defined? I bet you write it exactly the same way, and you get pretty much the same behaviour in practice. And we're even only debating actual overflow situations, meaning there is a bug whatever the compiled behaviour is.
C the language doesn't even guarantee that the machine has native integers with 8, 16, 32, 64 bits etc, that a cacheline is 64 bits, that a page is 4K, and here I am, writing programs for exactly that.
It did not.
> It did so in Debug mode where runtime checks were added.
It didn't assume in that case either. It did a well defined thing: add checks.
> If it's not the case in Release mode, does that mean semantics are different between Debug and Release?
Strictly speaking, the language doesn't know about "release mode", as that's a Cargo thing. But yes, in practice, the semantics are different based on various things: it could be debug vs release, it could also be flags that control the behavior. But that's still distinct from "undefined behavior" as a concept. The behavior is well defined, with multiple possible options for behaviors.
You can tune a C compiler as well to have a very specific defined behaviour for integer overflow. You can add -fwrapv or you can add UBSAN.
The user never intended overflow to happen, because if they did, they could have used something like __builtin_mul_overflow() or whatever. Or they are an emotionally unstable user with destructive tendencies. The user also never intended the program to abort with a (nicely formatted) error message, unless they are a very very sad depressed nihilistic user who also never runs their program in Release mode.
To say that overflow would be defined in Rust is at least half a lie. We could agree that cargo has a choice of diagnostic policy though, a policy how to handle what is essentially a state with no defined or useful path forward, or in other words, UB.
Throwing errors might be a wanted property to detect oversights. C ecosystem has UBSAN too! But essentially the same is still true: Basic arithmetic operations are not closed over the numbers 0..2^N. Rust doesn't have a (unique and useful) definition for those operations for a subset of numbers. Even if you claim the operations are defined (say wrapping arithmetic in Release mode), it's not what the programmer wants. Probably the majority of algorithms work over natural numbers or integer numbers. These algorithms don't work when the arithmetic on integers modulo 2^N.
So the user has to constrain the set of valid inputs, and do manual sanitization, just like in C.
This is an example of a compiler flag that adds definition to undefined behavior, which is of course, legal to do. That doesn't change that in the standard, it is undefined behavior, and in Rust, it is not.
> To say that overflow would be defined in Rust is at least half a lie.
In the context of "undefined behavior", it is not a lie at all.
> So the user has to constrain the set of valid inputs, and do manual sanitization, just like in C.
No, because the consequences of how the two languages define these behaviors are very, very different.
Just saying that it's defined and then not saying what the definition is, is no different from saying it's undefined.
> Just saying that it's defined and then not saying what the definition is, is no different from saying it's undefined.
It actually is, because, as I said earlier, “undefined behavior” is a term of art with very specific meaning. Regardless, it is defined: there are two possible behaviors, with one guaranteed with that flag and the other chosen by implementations.
Now are there many cases of UB in C, many more than strictly need to exist on contemporary platforms? For sure there are. But does it affect me? Not unless I need a specific behaviour common to most contemporary platforms that I can't get within the confines of C, even considering compiler specific extensions. Honestly I can't come up with any of the top of my head. Maybe some integer-shifting stuff or such, if the compiler was able to prove I'm doing sth undefined, it can leave out that code (or delete my mail, for the doomers). Personally, it hasn't happened to me, and it's on the compiler authors to not do stupid things too.
Leaving all the semantic hair-splitting aside. What is the practical difference in how you write a Rust program compared to a C program, given that integer overflow is "defined" in Rust?
It did. The compiler added the checks (which panic on overflow, from a quick web search) precisely so it (and importantly, the developer!) can assume the overflow didn't happen in the subsequent code. Unless you consider a panic a defined state, and consider wrap-on-overflow equally valid in all cases, it's essentially the same as UB. (panic seems to be considered "unrecoverable").
Difference is _at most_ that C spec gives compiler more freedom to "implement UB", but then again, hit any unsafe code in Rust with wrapped around integer, you probably have comparable practical result -- machine doing random things, corrupting memory and so on.
In the end small things do add up, and if you're adding many little things "because it doesn't cost much nowadays" you will end up with slow software and not have one specific bottleneck to look at. I do agree that having the option for checked operations is nice (see C#), but I have needed this behavior (branching on overflow) exactly once so far.
You almost always want to change the behavior to erroring out on overflow. The few cases where overflow really is intended and fine can be handled by explicit opt-out.
And I refuse to buy the argument that "small things add up" in the world where we do string building and parsing every few microseconds. Checked math will have unnoticable impact compared to all the other things we do, in almost every type of program.
But that's completely besides the point. UB on signed overflow, or really most of UB, is not unrelated to C flexibility. It is a detail of the spec related to portability and performance. IIRC it is even required to make such trivial optimizations as turning
for (int i = 0; i < n; i++) func(a[i]);
into for (Foo *p = a, *last = a + n; p < last; p++) func(p);
saving arithmetics and saving a register, on architectures where `int` is smaller than pointers. But there is also options like -fwrapv on GCC for example, allowing you to actually use signed overflow.This is also a major blocker for auto-vectorization. Can't coalesce a load of a[i], a[i+1], a[i+2], a[i+3] into a load of a[i:i+3] if there's a possibility that `i+1`, `i+2` or `i+3` wrapped around (thus causing your "contiguous" load to be non-contiguous). This is a big reason why you shouldn't use `unsigned` for loop counters, especially if they're going to be used as an index into an address calculation.
That has nothing to do with not following the standard.
> If you want to be standards correct, yes you have to know the standard well.
to mean that being standards-correct is optional. It's not. Every C programmer needs to know every possible UB by heart and never introduce any of it to their code, or else they'll be constantly introducing subtle, hard to debug bugs that contradict the actual code they wrote.
Maybe you meant something different by those words, but then I'm confused what the "if" was supposed to mean.
But it's not entirely black and white, either. In practice I'm fine accepting that some bugs are technically UB but whatever, we've found a bug by whatever manifestation (like NULL dereference most likely leading to segfault in practice). I just fix the bug as a bug, and life goes on.
The standard is not perfect, it does have shortcomings. It can be improved. And it can be interpreted to fix some issues. Let's not hold theory over practicality, and let's expect the compiler writers also strive to do the reasonable thing.
To paraphrase your earlier comment - you lose low-friction polymorphism (unpredictable compiler output causes a lot of friction). You lose control of memory allocations (because they may have been elided) and lose control of lifetimes (because free can be moved before last use causing a crash, or removed entirely causing a leak). You lose control of (almost) anything that happens in the system. And it has everything to do with not following the standard.
You do retain control of the memory layout of data structures, though.
On the other hand, what I've observed with my own eyes is interesting phenomenons like performance drops, e.g. memory bandwidth dropping from gigabytes/sec to 300 KB/sec due to false sharing on an ARM SOC for example.
There was some function that read from a passed pointer unconditionally whether it's null or not. It made sense in context. Then it checked if the pointer is null - if it is do early return, if it's not do privileged operation. The pointer was null iff the user didn't have permissions to do the operation.
What GCC did is notice that a pointer is accessed before its null check. Since accessing a null pointer is UB, and GCC assumes UB never happens, it figured out the null check is superfluous. And removed the check and the early return. The pointer read stayed, mind you. The optimized function would unconditionally read from the pointer even if it's null, then unconditionally execute the privileged operation without checking permissions. That allowed obtaining root access from anywhere.
I saw a few other writeups of interesting UB behavior on The Old New Thing blog. I especially like the time travel one: https://devblogs.microsoft.com/oldnewthing/20140627-00/?p=63... (apologies to people of the future, links to MS devblogs tend to die often).