It's really well done, and hilarious.
It's really well done, and hilarious.
What I was wondering is what is the gameplay delta between this and a real gacha game. Some games, while basically a dressed up RNG, still give heavy weight to player input and decision-making in determining the outcome, whereas some games the player input essentially serves as the trigger to simply generate the next random number.
The idea of video games being the equivalent of coin pusher arcade garbage is a relatively new one.
If games were just non-deterministic randomized RNG generators than the entire speed running community (and the associated hand-eye coordination) would be pointless.
Even many tabletop games are really just interesting ways to modify numbers.
Though of course, it's the way you manipulate the numbers that makes it fun.
So you create these gross oversimplifications as numerical values that can be discretely manipulated, then toss in some RNG to make things a bit more fun especially in games like Dungeons & Dragons.
But I've also been DM'ing a D&D campaign for years, and I've found that the farther you can get away from needing to refer to the numbers, and instead rewarding player ingenuity is both more liberating and more fun.