It's analogous to "all squares are rectangles, but not all rectangles are squares" (squares=CSG, rectangles=BREP)
CSG by itself isn't suitable for most CAD use-cases.
I would even argue that for basic modelling majority of tools/features in CAD operate at the abstraction closer to CSG for describing what and B-rep is only treated as how. Just like good chunk of code based CAD use combination of CSG for what and triangle mesh based geometry engine for how. That's assuming you consider standard 2d->3d operations (extrude, revolve, sweep along arbitrary 2d profile) as valid primitives for CSG.
User comes into direct contact of B-rep in very specific situations: 1 doing operations like fillets/chamfers/draft/thickness based on intermediate geometry, 2 attaching sketches or other features to generated geometry or using generated edges (instead of new sketches) for guiding operations like complex sweeps, 3 surface based modelling workflows where you build up the the solid from individual faces typically including complex curved surfaces.
In case of 1 and 2 the the dependency on b-rep based representation is only marginal, in theory you could select edges in triangle mesh based underlying representation but the final result but quality of result wouldn't be as nice and TNP issues for parametric model editing would likely be even bigger than it is for existing CAD. That's not really CSG territory anymore but isn't exclusive to B-rep either, and involves a bunch of work that's outside the scope of B-rep. In non parametric mesh modellers with more destructive editing workflows like blender chamfers and fillets work fine. And if anything for reliable parametric models you often want to limit dependencies on intermediate geometry as that depends on CAD keeping track of where each edge/face originated from outside the b-rep and increases the chance of TNP issues.
3 is critical for industrial design containing large amount of complex curved surfaces like cars and other consumer products, but there are also many more technical parts where it can be completely ignored. Cad tutorials for beginner tutorials almost completely ignore this category of cad modelling. The part about not being exclusive to b-rep also applies for surface modelling part.
What is your workflow for llm integration to openscad?
For very simple geometries it works great, but it very quickly becomes apparent that there’s a bit of a disconnect between “LLM views image” and “LLM emits scad that looks like that image” when it comes to anything non-trivial.
Still gives me a starting point I can mess with, which is great since I have zero CAD training or experience.
(I’m not the commenter you replied to)
Once you have learnt a bit then the only FOSS options that are worth a damn are a) SolveSpace which is quite good and light, has a slightly quirky UI (but not in a bad way) but unfortunately has some critical missing features at the moment - notably bevels/chamfers. Although I did see someone made a sloppy PR to add them so we'll see where that goes.
Or b) FreeCAD which is actually good now and fairly close to SOLIDWORKS (at least for the basic stuff you're likely to use) and has a reasonably good UX. Some rough edges still but overall it's very usable. Good enough that I reach for it instead of pirating SOLIDWORKS these days.
The basic workflow is pretty simple:
1. Make some planes, referenced from existing geometry. 2. Make sketches on the planes. 3. Extrude/revolve them (either adding or subtracting from the existing geometry). 4. Repeat until you have the right shape. 5. Add a load of chamfers to make it pretty.
For LLM-assisted bespoke model generation it's still fine if you specify a process to follow, and can "speak the language" (knowing 1-5).
This is no different than purevibe vs LLM-assistance, IMHO. What TFA refers to is a more end-to-end, no iterative process, with no single touchpoint script like OpenSCAD offers, so it's very much _not_ a collaboration and requires no knowledge of how CAD models are made.
But this thread is moreso about iterating on an OpenSCAD specification using LLMs.
I've one shotted a light saber hilt with threaded parts and it worked flawlessly.
In comparison, here's one of my recent designs: what I would still call a very simple case [4]. And it's not like I'm a trained mechanical engineer working commercially, this is stuff I design in my spare time as a programmer.
[1] - https://github.com/cjtrowbridge/vibe-modeling/blob/main/outp...
[2] - https://github.com/cjtrowbridge/vibe-modeling/blob/main/outp...
[3] - https://github.com/cjtrowbridge/vibe-modeling/blob/main/outp...
[4] - https://object.ceph-eu.hswaw.net/q3k-personal/fe3e54e6df604a...