I still use mercurial for all my personal project where I don't need to care what anyone else thinks. It is pleasant to use good tools, just like I like to buy top quality rachets or such.
I still use mercurial for all my personal project where I don't need to care what anyone else thinks. It is pleasant to use good tools, just like I like to buy top quality rachets or such.
This is its moment though. It is so well suited for LLM coding tools. You can jam all the markdown context, skills etc into the wiki. The CLI has wiki and ticket tools so those are just available for it to use. Fossil does not mind if you use the repo DB for your own stuff, so you can log all your sessions in there, fts5 is plenty for as needed on demand retrieval.
Big changes to professional development over the last year and hard to predict how it will all shake out, but I think the tooling will converge on something that fossil already has all the structure for. I was a late adopter on LLM-assisted coding but already feel ahead of a lot of my peers because of how easy and effective this approach is.
Otherwise, in Fossil, any text is just another artifact. Wiki pages can be stored as files in the repo ("embedded") and versioned in the same manner as code files (that is, exposed through the same interface), or tracked behind the scenes (in a separate database, IIUC, with a different interface). Tickets and forum entries are also tracked and versioned similarly to non-embedded docs.
Aside from everything being versioned, the visibility of the objects is quite good. The user interface, both command and web, is light-years better than anything Git related.
I highly recommend you check it out. Even if you find it doesn't meet your needs, many of the design decisions are instructive. I find it quite inspiring.
Git is far worse simply because of "staging". "Staging" may be necessary (I do not concede this) in big projects, but in small projects it's an absolute disaster to the mental model. Most people on small projects just want "checkpoint the current code in my directory and put a comment on it".
In addition, Git's UX is hot garbage. I would constantly be doing rsync on git repos before any operation that is slightly weird knowing that I may put the repo in some state that I cannot easily unwind. I never did that for Subversion. I never did that for Mercurial. I don't do that for Jujutsu. Those are all sane UX.
Side note: Thankfully AI is REALLY good at telling you how to un-wedge your git repo. That should tell you everything you need to know about Git UX and why you should avoid Git.
I stopped using it the first time I committed something I didn’t want to, over a decade ago, haven’t used it again since so I forget the exact invocation, but I think it was just “-a” or something.
Before it bit me though yeah, that did seem like a default I’d have preferred. Not any more.
`git add -p` FTW
Interesting, that's definitely not how I use git. My current code is rarely in a shape that can be fully committed. It often contains additional stuff I did on the way (small bug fixes, TODO comments, debug printf statements, etc.) that I don't want in the commit. Very rarely do I type `git add .` Am I the exception?
Supposedly, Meta has the data to support the claim that you (and I) are the outliers here. Staging is confusing to users, especially new ones, which is why jujitsu explicitly doesn't have staging.
My own setup differs in slight ways from what those scripts expect, and even where they match I like to do my own customizations. I don't want to commit those changes, and staging makes it easy to not do that MOST of the time. The rest of the time, it's a `git stash` dance, which I sometimes screw up and lose the customizations.
I've tried to manage the configurations a different way, such as by having a private branch with my own settings checked in, but that doesn't usually work out. I'm aware that the REAL problem is that my coworkers have checked in those settings to begin with, but I would counter-argue that the REAL REAL problem is that those tools don't have a good way to combine "settings that I override or that only I care about" and "settings that have project-wide defaults but are safe for me to override." (Visual Studio gets it close to right with its .xyzproj and .xyzproj.user files, but VS Code's single .vscode/ folder breaks down in shared repos.)
https://git-scm.com/docs/git-update-index#Documentation/git-...
(If you're not interested, feel free to skip the rest of this).
I have each in process workstream in a commit that is merged at the top level, then I have a new wip commit off of that where stuff I'm typing right now sits.
It's easy to split/squash/absorb parts of that commit into the right destination, but also to introduce parents of the megamerge that will never get merged.
(This is a better/longer writeup of this concept)
https://isaaccorbrey.com/notes/jujutsu-megamerges-for-fun-an...
Oh, and I use git add ---patch almost exclusively. It's rare that I just do a "git add". I'm building up my stage, I'm checking it, I'm fixing it (if I accidentally stage something which doesn't belong), then I commit.
Having done it like this for a great many years I'm benefitting from it all the time. I can look at all my hobby projects (looking at the commits), and I'm back in where I left off, and I see excactly what I was doing back then (which, obviously, I wouldn't be able to rembember otherwise).
CVS though.. that was harder to do right. So a lot of stuff became just snapshots. You had to plan much more carefully. And then there was SCCS before that.. and before that again, well. Manual "keep two versions" svc.
So yes, your usecase does not make sense to me.
There was another comment that said similar thing...
https://news.ycombinator.com/item?id=48175289
>So you're just constantly committing untested versions of you work?
But it is "dead" for some reason...
2. Why should comments or printf statements affect the build? When it compiles with them, why shouldn't it compile without them?
3. the commits might be temporary and get squashed anyway
2. Because people make mistakes. You might think you are only excluding a comment, but might be excluding something that is required by mistake.
1. git stash
2. build + test
3. commit
4. git stash pop
> Some projects might not have a CI at all.
Well, then you have bigger problems. Without CI, how would you even know if your projects compiles on other platforms?
This way I remove the overhead of doing a staging before every damn commit and still retain the ability to pull in debugging changes whenever I want them.
>Without CI, how would you even know if your projects compiles on other platforms?
Not everything need to be cross platform! And not everything need CI..
As I said, I like to work on several things in parallel and I don't want to switch branches back and forth. That's just my workflow for my own projects and apparently I'm not alone.
But there are also other extensions that can achieve similar behavior.
In fact, often partial commits are necessary for builds.
As an example (and to be fair, this was a transitional project), I once worked on a project where the local dev directly acquired packages from different parts of the application, but the actual CI was broken up into different pipelines which required some parts to be built first, its outputs packaged and added to the registry, and downstream parts to be built after.
Committing everything at once would literally break the CI.
For example, if you are working on something, but it requires adding an API to some module, then the first commit 1 is to add the new API (+ tests), and the second commit is the new code that uses that API.
Unfortunately many developers I have worked with would just combine these (and more) into a single commit (because they are part of the same work task). However this makes review, bisect, blame and revert harder (if you need to revert commit 2, you don't want to also revert the API you added if that was tested and bug-free).
It’s a pointless addition. Making commits easier to modify and undo would eliminate any need for git add.
But git can’t really do that since it’s so fundamentally based on the idea that commits are immutable. Any modifications r does allow are workarounds, and dangerous ones at that.
On the off chance that you haven't already had this suggested to you on HN, I would suggest taking a look at JJ.
I use it in all my Git-underneath repos with `jj git init --colocate` (You can run that in a git repo and it will hybridize, or in a new folder and it will init and hybridize).
It doesn't have the staging concept, treating the working copy as just another commit (@), and to boot it snapshots the state of the tree into @ when you run any jj command, so you can use `jj op log` to see every intermediate state of your working copy at any time.
Commit is just `jj commit` with no staging mechanics, or `jj split` to 'split the working copy commits' (commit some, keep the rest in @).
not to mention the early "just clone it into a new dir" answer before lightweight branching ...
Try doing the same in any other source control system…
Git is extremely predictable, but only after you thoroughly understand it. Until then, it seems to surprise you often and every time it happens you think you've lost data. Many times I've had collaborators who said "git ate my files" and I can usually get their files back in a few minutes. This makes them hate git because they cannot use it without having me on call, and they cannot be bothered to learn git thoroughly themselves because it's too damn hard.
Honestly this is one area I really like AI - so I can focus on the things I really need to focus on and not spend a bunch of time becoming an expert in things I don't want to be an expert in.
I guess it'd take one day of your life to read it, but I think it pays back a lot.
Using rsync on git is like hammering a nail with a hammer, but then use a 10 pound stone to hammer the hammer.
A good way of thinking about it is that every commit is itself version-controlled, allowing unlimited edits. This even allows two people in an evolve-enabled repo to make changes to history at the same time, and Mercurial will resolve any conflicts. It makes it trivial to commit (and even share) a "WIP" commit which you can later amend/split/whatever. It's different from git where you basically can't edit history after pushing (in Mercurial this only becomes true if you push to a non-evolvution or "publishing" repo, where everything then gets squashed for public consumption).
I haven’t touched mercurial in like 15 years, and from what I remember its UX was superior to what Git provides today. It had an extension system which I don’t remember the full capabilities of so I don’t know if Git has even now matched up to that.
Mercurial is more monolithic, and is based on python, writing an extension means writing a bit of python and telling Mercurial to integrate it.
Git is more like a loosely connected collection of commands working on the filesystem. It means that extending git is just creating an executable with a particular name in a particular directory. The executable can in turn call other commands, in particular the low level "plumbing", or even work directly with the files in .git.
They way they are similar is that they follow the same model: a decentralized system based on a DAG. And speaking of a "skeleton team", git was famously Linus Torvalds 2-week side project, and even though so much development has happened, providing tooling, convenience, performance, portability, etc... at its core, it never changed.
One of the big criticisms I've seen levied against Rust is that refactoring is extremely difficult, so prototyping on ideas in the language itself is a poor experience.
I've personally had great success using python, then gradually rewriting the tool I have with py03 to "oxidise" the program iteratively.
Starting with C was great for performance of Git, but damn if it's not a terrible UX these days, I can believe that the choice of toolchain and language was a contributor to that fact.
This fallacy again. Tell me, when did Mercurial decide "ok the prototype is done, we'll rewrite it in a proper language"?
They didn't, of course. Because nobody ever does. Your "prototype" gradually becomes a 100k line product that you can't afford to rewrite.
(I guess you can YOLO it with AI these days but that wasn't an option for Mercurial.)
> Starting with C was great for performance of Git, but damn if it's not a terrible UX these days
Git's terrible UX doesn't have anything to do with C. C doesn't make you always pick a different flag for "delete".
- Assume we want to sync to main repo as a default when issuing operations, keeping us in sync more often and easily
- `commit` just commits all indexed files with changes, no need for staging
- Worktrees by default (admittedly this is more of a convention and you can certainly do the same with `git worktree`, but it's very prominent in how they show you how to use Fossil).
- `fossil ui` for having your own mini-GitHub is great, and having changes you make there sync with your remote is incredibly convenient.
- `fossil serve` on your remote is a great way to make your mini-GitHub an actual persistent service. I've used SSH remotes for `git` but as far as setup goes this actually is a close second in terms of convenience. Nevermind setting up a more involved forge; `fossil serve` is overperforming for what you get by a lot here.
All in all switching to Fossil after a ton of time using git has been a great experience overall.
Isn't the entire git rebase logic written in Bash scripts? Or was originally?
It was a much less stressful tool to use and git hasn't really got much better since then - I've just converted a repo to git and the team using it have had about 4 unpleasant mistakes in the last week as they adapt.
As for speed.....I cannot say I ever noticed any problem. Waiting around for the version control system has never been an issue for me.......except a git repo with 70,000 commits and we worked out how to merge a lot of those to fix the problem.
With any other system, your only option is usually checking out a fresh copy from a server or backup.
If you’re claiming to have never needed any kind of undo functionality, you probably don’t even need a version control system :)
https://stackoverflow.com/questions/7376915/recover-lost-fil...
The problem for me is that VCSes have a mental model and the way they actually work is more complicated than that. I haven't tried to deeply understand Git and in a way I slightly resent needing to - even Mercurial has the same problem in some areas but there it's more about a feature I want and the oddly contorted way they achieve it (specifically bookmarks) and it's not a situation where I get into danger and don't know how to get out.
Branches are great. I don't want to know that they're "just a pointer". :-D I'm so dull that I never use the "staging" concept because it's just a huge opportunity for making mistakes (for me). I really want something simple to reason about where I can add little complexities if I need them.
To take the bad Mercurial example - I don't really need permanent branches and I definitely don't need some new concept with oddly different commands to give me impermanence. Let me delete a branch!
The Mercurial CLI has clear, well named commands that are predictable and easy to memorize. hg histedit is clean and easy to use and visually shows you what is going to happen - what the new order will be - nondestructively.
The Git CLI requires you to understand its internal data structures to understand the difference between a rebase and a merge, and most people still can't explain it.
I've worked with Mercurial for 5+ years and no one on my team has ever given up on a client and done rm -rf to start anew. Every single git user I've talked to has done that multiple times.
The core concept is similar -- history is a stream of content-addressed commits. Concepts map almost 1:1. git does some things arguably better.
> hg histedit is clean and easy to use and visually shows you what is going to happen - what the new order will be - nondestructively.
hg histedit is basically identical to git rebase -i. The names are different, but the operations end up being more or less the same. hg amend -> git commit --amend. Graft -> cherry-pick.
> I've worked with Mercurial for 5+ years and no one on my team has ever given up on a client and done rm -rf to start anew. Every single git user I've talked to has done that multiple times.
I don't know what to tell you. I've also worked with Mercurial for 5+ years, but I've never rm -rf'd a git repo.
Not quite true for mercurial. You also get stable identifiers for commits that remain the same even after being manipulated such as after rebases or amends. It also enables tracking the evolution of a changeset which then enables `hg evolve`.
Being content addressable isn’t a desirable feature in a user-friendly version control system. Who cares about it? Giving stable identifiers to commits is a much more needed feature.
EDIT: reconsidering: you would have to move a tag when you make changes. A tag is just giving a name to a commit, not a stable identifier that follows a change. A branch is a more appropriate analogy.
A git-native workflow for this would be to have a sequence of branches you continue to update, where 'main' is those branches merged at all times.
hg histedit gives you a TUI which shows an interactive list and allows quick manipulation with the arrow keys and single characters for actions.
The two are as "equivalent" as i3 and KDE.
I don't know anything about mercurial, but is it really too much to ask of software engineers to understand a DAG (the only "internal data structure" in question)?
About rm -rf ing a repo, I'm sure if mercurial was more popular it would also suffer from the types of coders that would do such things on a regular basis.
Nope. You are simply flat-out wrong.
I have taught Mercurial to CEOs, secretaries, artists, craftsmen, etc. It just worked. They understood the mental model and happily used it to protect their stuff. The people I taught Mercurial to who worked with CNC machines in particular loved Mercurial as it protected them against changing some wonky setting in their CAD program that screwed everything up that they somehow couldn't figure out how to restore.
Git I can barely even explain to CS majors. The fact that AI has so much training data and is so very, very good at explaining how to undo strange Git states is all the evidence you need for just how abjectly terribly the Git UX is.
Jujutsu has proven that the underlying structure of Git is acceptable and that the issues really are all about the UX.
The fact that there's lots of training data out there on strange git states is proof of exactly my point. Git is popular and thus used by lots of people who don't know the first thing about the command line, let alone data structures. Had mercurial won you'd see exactly the same types of errors commonly appearing.
You can get by with `hg next`, `hg prev`, and `hg rebase -s <from> -d <to>` to move entire chains of commits around. Commands with obvious names that allow moving around without understanding chains of dependencies. No weird states where you checkout an old commit but random files from where you just were are left in the directory tree for you to deal with. No difference between `checkout`, `reset --soft`, and `reset --hard` to remember. No detached head states.
And no, `HEAD~1` is not a replacement for `prev`. One is a shortening of "previous", one requires you to remember a magic constant based on knowledge of the DAG.
As for `hg next`, the various responses here should show how clear, obvious, and intuitive the git UI is: https://stackoverflow.com/questions/6759791/how-do-i-move-fo...
1) A DAG is not a difficult concept to understand (despite the "scary" name). If you can understand package dependencies or a manufacturing process you already understand it.
2) Learning git without knowing about the DAG, i.e. knowing what a commit even is, is counterproductive. It's like learning to drive a manual car without knowing what the clutch does. Sure you could probably teach someone that way, but why would you? What's the benefit to learning mercurial without understanding what a rebase actually does?
This. Right here. This is the difference.
I can explain Mercurial to people who don't want to understand a DAG.
For non-professional developers, the "merge machinery" is completely worthless.
The difference is that Mercurial lets you duck it until you need it while Git slaps you in the face with it at every commit.
For the non-professional developer, the flow is "commit, commit, commit, commit, whoops--how many commits do I need to go back to fix things?, oh, 2, okay--revert, commit, commit, commit, commit, ...
At no point in their day are they facing "merge". And that makes all the difference.
Not that I think mercurial didn't have "simpler" UI back then, but the arguments thrown around in this thread are pretty bollocks.
Considering the number of kids that I've managed to understand git, I think this might be a teaching issue.
Precisely this. I've been stuck using git since 2010 and to this day I have a large git-cheatsheet doc which I need to reference any time I need to do anything beyond the daily add+commit+push. The git commands make zero sense and are just about impossible to remember because they make no sense.
In contrast, I've never felt a need for a cheatsheet doc for mercurial commands.
> done rm -rf to start anew. Every single git user I've talked to has done that multiple times.
Indeed! Of all the source control tools I've used, git is the only one where I regulary need to do a tarball of the src repo before doing any uncommon operations because there is a non-zero chance it'll go into some unrecoverable state and need to start over.
I've used git and mercurial for roughly the same amount of time.
Your statement is, frankly, something that makes me question your sanity. They're not remotely similar. Outside of something like Perforce, I've not used a VCS with a worse UI.
...than git? than hg?
Conceptually, branches in git and mercurial are worlds apart.
In contrast every single mercurial user I know can intuitively use `hg rebase` with its `-s` and `-d` flags. That’s one giant difference in UX.
> It’s trivial to separate that result into two or more steps
Okay first, tell me how to separate it into two or more steps. Second, tell me why a single operation in a user’s mental model needs to be split into two commands. The user is thinking about moving a commit and its descendants from one place to another; why should this seemingly atomic operation be split.
Unintuitive yes, and I'm not going to disagree with you on UX, but it's not a particularly difficult thing to learn if you use a rebase centric workflow and this is a command I use daily.
P.S. don't forget to use --update-refs (or add to your .gitconfig) ;-)
I think the way I would do it, is to go to target branch, cherry pick the commits and push. Then go to source branch and revert the changes. All done from within the IDE. Not the cleanest way, though.
So already the naming in git is very confusing, and conceptually it clearly is very different from Mercurial because of this reason.