https://developer.apple.com/documentation/swiftui/link
I'm not sure how much easier they can make it at this point.
Even in an era of PWAs and highly reactive UIs, the web is still fundamentally a document presentation mechanism. No generic GUI toolkit fits that description (even if they can be coerced into being one).
For text presentation, not so much.
"Qt comes with Dual Licensing, which includes both commercial and open source options. To build a proprietary mobile application, you need the Commercial Qt license, within which Qt for Application Development is sufficient for pure mobile and desktop app development."
That said, I also had quite a lot of success on iOS 4 using HTML as the layout engine for the main screen of the app, though the place ran out of money before that went anywhere.
HTML can be really good, the blockers back then were it not being exactly the same as the Apple UI guidelines unless you put in a huge amount of extra work that nobody wanted to spend. I'm not sure when Apple's own guidelines stopped mattering exactly (iOS 7's invisible buttons necessarily had to be ignored, but there was already a decent level of custom UI before them and it was already essentially irrelevant even before Apple became extra-inconsistent with Liquid Glass), but I think we're now at the point where you only follow those guidelines if you (a) don't have your own UI team, and/or (b) want to try to aim for a shout-out from Apple.
The specific ask was already a bad idea.