To me they look unwieldy, heavy and overwhelming and I can't help but think the love for them is just the love for youth or whatever
To me they look unwieldy, heavy and overwhelming and I can't help but think the love for them is just the love for youth or whatever
That person’s gonna be very rare, while lots of over-25s have that experience.
Today’s OS are aesthetically pleasing, especially with the right combination of windows, but using them is a frustrating experience.
I don't know about. All the different apps and OS windows are so inconsistent with each other. There is not much sense of an overall aesthetic. Just a mishmash of vaguely similar styles.
Also, there's simply the reminiscing back to the era when these were out. When they were NEW, and revolutionary.
All things that cannot be conveyed from a static screenshot.
Consider NeXTStep. Something you cannot see from these images are that when you moved a window on NS, the entire window moved. Not a frame, the entire thing. This was not normal in the day. Or that NS used Display PostScript. "Not only are they moving the entire window, they're using DPS to do it!" PostScript was powerful, and expensive, and for printers. Yet, here it was.
Or how fast BeOS was, and its cool filesystem, and other aspects.
It's certainly an interesting question to ask folks that have opinions simply on the cosmetics of the various images that we see here, but appreciate that for the folks that "were there", at least for me, I'm not just remembering what it looked like, it's much more than that.
I will never forget when the Mac first came out, my friend and I went to see one at a computer store. And my friend just sat there, mouth agape, moving the mouse back and forth across the menubar, seeing them popup and popdown as it moved, and just going "Woooowwww".
That was a factor of available memory bandwidth to the framebuffer. Single-frame updates are something that only became definitely possible around the late 1990s to early 2000s, and that depending on what resolution and color depth you were running. High quality display settings would initially be quite slow to update. In many old PC games, full-screen displays would visibly update with a smooth windowblinds effect. You couldn't do any better than that, because screen updates were dog slow.
1993 PowerBook 145B (25 MHz 68030) https://www.youtube.com/watch?v=4cQo29SIIgU
1994 PowerBook 540c (33 MHz 68040) https://www.youtube.com/watch?v=peWIysrf7DY this one is a bit chunkier in the video recording than real life since enabling the external video visibly slows the graphics down
As other commentors have said, the overriding concern with these older OSs was to make them as easy as possible to use. It would never have crossed these developers' minds to, for example, hide the scrollbar because they think it looks ugly.
Looking at a screenshot doesn't really tell you anything if you're not familiar with it, but it's a nice reminder of using that software for those who are.
In most of the comments here, I'm not seeing "nostalgia" or "the love for youth". I'm seeing frustration with how the carefully researched and developed principles have been forgotten.
For others, the hardware wasn't important, but some of the functionality isn't apparent in a static screenshot. For example, I loved OS/2 and the Workplace Shell. It had functionality similar to Windows COM or CORBA in that everything on the system exposed an interface that could be easily scripted or used by other applications. The built-in scripting language was Rexx which I feel could have played the role Python does now if only OS/2 had taken off. Using OS/2 from 1.3 onwards felt like you were using a computer from the future.
I wholeheartedly agree, they're quite a regression.... although I don't think this is a popular opinion around here.
When people say "something used to be better" they usually don't mean literally, they mean that for the circumstances, it was better. Of course, more modern systems support more hardware, more features, etc., but if you made those same modern technical improvements on top of an older designs, you'd get much better results.
To me it looks like software design has been massively overtaken by "form over function", everyone just wants a unique "brand" but the actual UX is complete dogshit. Borderless buttons, zero indication what's clickable, no visual delimiters for different areas of programs, no good shortcut / altkey menu support, etc....
This has somehow infected even Linux to such a crazy extent...
UIs back then were dense, didn't waste large amounts of space in a misguided attempt to be "minimalist", and had affordances for ease of use. There was no scrollbar hiding, no animations that made the user wait for no reason other than the designer's ego, very visible borders on windows and buttons that made finding/resizing them easier, large bars at the top of windows that let you move them around, and actual text for most buttons instead of icons that are anyone's guess what they mean. Thankfully some of this can be dialed back in the Windows 11 accessibility settings, at least for missing scrollbars and getting rid of time wasting animations, but a lot of programs don't respect those.
That's right there is a good indicator for which programs care about their users. I'm using your program because I want to actually do something, not waste time watching your designers show off.
I've disabled animations on my Android phone too, and it gives an extremely noticable speedup. Menus appear right when I click them, instead of a second later as they slide into existence. Too bad iPhones just replace the slide with a fade of equal duration; disrespect for the user's time like that is yet another reason I will never buy one.
Those older GUIs didn't try to hide the filesystem hierarchy either. It infuriates me to no end when I use a new OS and have to hunt down the way to show the disk root, or filename extensions, or hidden files. MacOS was especially bad; I had to look up a freaking keyboard shortcut that I never would have found on my own. The common reason is so "normal people" can use the interfaces, but I think that's infantilizing and is why tons of Gen Z don't know what files or folders are. Most people can learn .docx means a Word document, and C:\Users\TheirName is where their files are.
(Notable shoutout, the GNOME open/save dialogs are the absolute worst. I wish distros wouldn't default to it. People will just go right back to Windows 11 because it's somehow better.)
There's some improvements possible, for sure. I'd like to see some programs put hint letters over buttons when you press a modifier like Ctrl so you can easily see what the shortcuts are. I don't know of any that do, but it'd be very useful for more complex software like drawing programs or word processors.
edit: typo
I'll never understand who in their right mind would think that in a save dialog, if I start typing, I mean to search for something instead of trying to change the name of the file. It's really baffling.