A creative's best work is born from constraints. It's why PICO-8 exists for people nostalgic for that specific olden era. I think the PSP could make a fantastic target for meatier handheld-focused games that put design first, as many of its second-tier games did. Lots of great strategy, platforming, and racing. A beautiful wide-screen with just enough resolution, just enough horsepower to drive it with rich, saturated 2D and some 3D, and a basic enough control scheme to rule out the lame tech-demo category of 3D action games. I cannot describe how much WipeOut, Namco Museum, and Tactics Ogre time I had on my PSP.