That's not to say that being an employee of a company working on these wouldn't be a lot of fun, if that's your thing. But founding a company around sexy technology is more about self-indulgence than trying to create a wealth generating enterprise.
I worked on what I, at the time, called software to do "3D printing" in the late 1990s. CAM - Computer Assisted Machining - software. (It was CNC drilling, not additive sintering).
Sure, it was very expensive (like a mainframe), not cheap (like a PC). However, it definitely wasn't sexy. Nobody, not even sci-fi nerds, was jumping to work on that type of problem.
It's actually quite schlepy, at least the part we did. Lots of maths and problems with floating point rounding errors, and weird edge cases of strange shapes.
Bet there are plenty of schlepy bits in the new, cheap world of 3D printing. We're certainly early enough, it has nowhere near even begun to play out.
The main problem I see is that development is going to be hugely expensive. It's an inherently complex problem domain. You need people who know hardware and 3D modelling. And you need people who can design UIs. There's a reason AutoCAD costs so much!
Someone will do it eventually. But it will be interesting to see how they are able to make it affordable and still make money. I know about Tinkercad but don't know what their plans are.
Furthermore I think SketchUp[0] is already a solution for this kind of problem, is extremely easy to use; trought I have to admit that it could improve with some tools specifically for photogammetry and 3D printing.