How Nintendo DRM trapped $400 of downloaded games on my failing Wii
arstechnica.com
arstechnica.com
Is Nintendo really worried folks are going to go around downloading onto devices and never connect them to the Internet again? If folks are willing to put up with workarounds like that, they'll probably also be willing to flat-out pirate things.
This moronic DRM implementation ignores that he could take money and put it towards a tiny cube PC running an emulator. Then he'd get better graphics and an overall better experience (play whatever he wants, however, wherever).
Nintendo had a great chance to create an enjoyable system that encourages people to freely spend and use their accounts all over the place. Instead they lock it down and annoy folks, which will most definitely cost them more in lost sales than the handful of people who'd download a game twice.
This again demonstrates Nintendo's misunderstanding of the online space. My Wii has been relegated to a Netflix machine (with occasional local MarioKart matches) and my DS is essentially a Virtual Console machine for me because the times I've tried to get online play to work on those devices has been a huge failure. I'm sure it works for some, but it wasn't worth the hassle for me, especially due to the lack of titles with online support.
If Nintendo offered online play for Virtual Console titles I'd be doing my damndest to get online and play tecmo super bowl or Super Smash Bros. N64 against my friends, but until then, I think it's just a Netflix machine for me.
If I go buy X content (DVD, music cd, random playstation game), and the medium is destroyed, what happens to my license under Copyright law? In what instrument is my license under Copyright law located?
Do I still retain the right of a copy and to procure a copy elsewhere? If not, why not?
Lost it? Its a particle. Buy it again, full price.
Want to sell it used to your bud? Its a wave. License doesn't transfer.
There's my thought of the day: DRM is like a Huygen's slit: the weird interference pattern makes your "purchase" cease to exist in some places.
The goal of DRM is to give you media without the rights granted by copyright law. So it really depends on the contract you have with your content provider. Wikipedia has a list of DMCA exemptions, circumstances under which you are allowed to break the DRM:
http://en.wikipedia.org/wiki/Digital_Millennium_Copyright_Ac...
But other than that, you have no rights.
In the case of non-DRM'd content, your rights seem to be determined on a case-by-case basis. Courts have protected the right to time-shift live TV, but if you lose a CD it's probably illegal for your friend to make a copy of his and give it to you. Some courts have also decided that because your OS's VM layer pages a binary from disk to main memory, creating a copy, to execute software, you aren't allowed to use software without accepting its EULA (which grants you the right to copy the software into memory to execute). Other courts, however, have held the opposite.
Again, Wikipedia has a list of relevant cases that you can read: http://en.wikipedia.org/wiki/EULA#Enforceability_of_EULAs_in...
(Especially notable is the line, "Recently, publishers have begun to encrypt their software packages to make it impossible for a user to install the software without either agreeing to the license agreement or violating the Digital Millennium Copyright Act.")
The reality is that nobody really knows. The safest route seems to be treating the loss of copyrighted content like any other customer service issue. Call the company that sold you the content and ask for a refund.
I'm hoping I don't have similar issues transferring my (relatively meager) Virtual Console library to the Wii U - though it seems I'll have this same problem if a new Nintendo comes out in the future.
I will mention that news of Nintendo's support for indie devs on the Wii U is an unexpected trend in the right direction. This probably puts them on part with the PS3 & Xbox 360: not great but better than nothing. While MSFT has XNA, the iOS and Android ecosystems are killing the outdated distribution & publishing models of the consoles. Hopefully this ends well for everyone.
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[0]: PC & Mac being the least encumbered, iOS and Android with similar developer access but distribution control. Also see kickstarter projects like FTL, which rocked my socks off.
If you buy ANYTHING poisoned with DRM, expect dragons like this. There is nothing than can come from DRM other than eventually losing what you paid for through device death, key loss, service shutdown. It's not about will but when.
Edit: Assuming he didn't ever do anything like install Homebrew on it. In that case, they won't repair it.
1) protection of intellectual property rights (by either party)
2) small claims court
So if you just want your money back for your games it shouldn't be a problem to get it.
The exception for intellectual property claims is perhaps more interesting. Nintendo insists on stacking the deck and forcing anyone they've screwed to individually go through their rigged kangaroo court(1), except when enforcing their own intellectual property rights. I wonder how effective they would be pursuing pirates with mandatory binding arbitration, which the pirates haven't agreed to in any case, rather than filing DMCA complaints.
Perhaps though, if you've purchased licenses to their games and now you can't play them, that could be considered to be an intellectual property related dispute: interference with your right to use your legal licenses of their intellectual property.
(1)Not hyperbole, mandatory arbitration clauses are patently unfair and should be illegal, or legally made to have the effect of optional arbitration clauses.
If you decide to skip all that crazy talking-it-out nonsense and take Nintendo to small claims court, you pretty much deserve to lose your filing fee and time screwing around with the courts.
If that's the case will it hold up?
You can install apps on as many devices as you want and redownload them as often as you want. They are bound to your account, not specific devices. If you, for example, set up a new iOS device you can just pick your iCloud backup from another device on startup and your new device will automatically download all your apps from the App Store.
Mac App Store apps are similar: You can download them (as often as you want) and use them on as many Macs you own or control. They are bound to your account, not your Mac. (The sole exception might be certain iLife apps like iPhoto that come for free with your Mac. Those might be bound to the specific machine you bought, they might not, I’m not sure.)
NES: Nestopia, FCEUX SNES: bSnes, Zsnes, Snes9x Game Boy: VisualBoyAdvance N64: 1964, NEMU64
Roms (file archives copied from cartridges) are easy to find. Some systems, you will need a bootrom, which is also easy to find.
Just post if you have questions how to set this up.