The default Claude Code style harness is bad for complicated problems as well. Just taking the specific class or function you're working on, and putting it into a deep research style loop yields way better results. Limiting the initial context by hand is still the way to go in a lot of cases.
> While Erdős generated a huge number of problems, they are not all equally significant and important. I have, unfortunately, seen some mathematicians grow dismissive of Erdős problems recently, perhaps because they have seen reports of AI solving problems on this site that turned out to be quite simple, and wrongly generalised this to assume that all problems posed by Erdős are amusing novelties, of the level of olympiad problems.
From: https://www.erdosproblems.com/forum/thread/blog:5
The rest of the article isn't about AI at all, but I did think it was funny that it describes mathematicians as having more or the same opinion as SWEs.
Here's an example unrelated to the Erdos problems: https://arxiv.org/abs/2510.23513
Also that paper admits the problem turned out to be pretty trivial and was only unsolved because nobody had bothered to try that hard (page 11)
There's a lot of problems with paid scientific journals being a walled garden and I am by no means defending that system, buuuut it's also true that anything published to an open repository is almost certainly there because it wasn't good enough for anything else.
Now if your career is built on writing out the same boilerplate code in its infinite slight variations every day, congrats, you've been automated. Thank god we can free up our intellects to focus on the actual hard problems, the ones that are somewhat cutting edge, the ones that actually push our field and humanity forward.
Literally every example of AI generated code (without significant human input) is just basic stuff that is wholly unimpressive. Oh wow, you had an AI generate a Next.js app? It's writing HTML for you? It made a generic SAAS? Guess I'll become a farmer now.
Or, wait, I'll continue to write my multithreaded real-time multiplayer network for a MMO, since the AI currently generates something that would get me fired 10 seconds ago if I tried to push it to production.
It's amazing how you introduce just the slightest difficulty or novelty to an AI and it just craps the bed. And then you go online and apparently we're gonna be replaced -6 months ago or something.
People need a reality check.
You will still need to QA stuff and review PRs, but I think AI done properly can genuinely make some tasks better.
it's interesting cuz my intuition is to give the language model writing the files as much context as possible, which means all of the previous planning thread. but I also thought you should plan with a small model and implement with a large one, and the meta seems to be plan with an expensive one and delegate code output to smaller ones. so what do I know.
> The agent should make very small changes at a time and then test that everything still works.
yeah I think if it's treated like a codegen machine it's basically just outputting code as if you're using a dsl, except the dsl is natural language and the output is meant to be edited, no `// this is generated code, do not edit` headers
> I think AI done properly can genuinely make some tasks better
thank god I dont need to write html by hand anymore, what a pita
But I should also emphasize my limited experience and the rapid pace that this stuff is evolving.
I can certainly get it to do things that are reasonably common it seems like.
As for the article itself, I can agree with much of it.
[0] For those with AI scraping PTSD, it was a government site with public domain info and I know how to scrape politely
Sometimes hard like interesting and you get to do really novel thinking. A load of p2p/decentralised things are hard like this.
Also sometimes hard like you get to a particular challenge and it turns out to be a notoriously unsolved mathematical thing, or you push against subtle boundaries of core libraries, runtimes, systems etc. Working with metagenome assemblies is this kind of hard.
Honestly the hard code I've done made such a difference to my brain. There's plenty of trivial stuff I'm happy to have automated, but of I can't work on the hard problems I may as well not be involved at all.