Ah, so Denuvo is always removed after ~90 days after release, as there is no point for them to keep it there?
that's not true. Only denuvo after ~2020 is subscription based and the contracts usually are between 2-4 years.
- Forspoken: released January 2023, Denuvo removed July 2023
- Final Fantasy XVI: released September 2024, Denuvo removed March 2024
- Dead Rising Deluxe Remaster: released September 2024, Denuvo removed September 2025
These are just a few examples, there are many more. I can't say whether it was removed because the contract ran out or another reason, but, as I said, Denuvo demonstrably is often removed 6–12 months after PC release.
You said it "usually" lasts 2–4 years. Usually means most of the time. What I said is not incompatible with what you said, but in any case, you've presented no data or evidence that Denuvo is kept for 2+ years most of the time.
Whatever the pedantic meaning of "often" is in the context of this conversation, one thing is clear, your statement that Denuvo switched to a subscription service is entirely unsubstantiated. If you have evidence to back up your claim then the burden is squarely on you at this point to provide it.
Usually removed between 2 and 4 years since 2020
Your claim:
No because here are 4 games from the last 5 years which where removed after ~6 months which means it is often removed before that time.
My rebuttal:
That's 4 games in 5 years from well over 150 denuvo games since 2020. Simple math should tell you that below 3% is not "often".
But somehow that means my claim is false...
It is well known that denuvo DRM is a SaaS subscription software for many years. I'm not gonna entertain your tantrum further for something you can trivially look up and should already know if you where knowledgeable enough to actually discuss the topic.
The stopper is of course denuvo, which they keep renewing the license of, for no good reason.
So it's more like after they were cracked rather than some time window, sometimes these may have been overlap.
1 year after release is for sure not "peak sales window".
One could blame the user for not "just" holding it right. Or alternatively reconsider if the handle should have a grippy coating instead.
I haven't seen their documentation, maybe the problem lies there. But there's no tool or documentation so perfect that nobody can use it wrong.
Someone else mentioned GTA getting more aggressive copy protection out of nowhere. It's not out of nowhere. With GTA6 ads out for a while, sales of GTA5 are up as people either play it for the first time or replay it. Sales going up means they can justify copy protection.
Denuvo has layers upon layers of obfuscation that inflates nearly every instruction and function call, extra code execution that does nothing to throw off someone trying to follow code execution paths, and constant moving around where the game stores stuff in memory, again, to throw someone off watching via debugger.
It's pathetic because one company has been almost entirely responsible for people needing to buy faster and faster CPUs and GPUs trying to eek out more and more performance. CPUs, GPUs, memory - all of it has gotten enormously faster, we have more cores, etc. Despite all that, every new game barely runs at 60fps.
Do you really believe that year after year game developers and game engines get worse and worse at performance? Of course not.
If you strictly want to blame Denuvo then that assumes game developers cannot think of a way to spend their extra performance either. Which is obviously not the case.
How does that justify it? Adding stronger DRM when cracked copies of the same content are already out there is like trying to get insurance after your house has already burnt down.
Thus, I believe the poor implementations are directly the fault of Denuvo.
If you compare a game that's had significant performance patches over a period of years and had Denuvo removed to the launch version (as so many of these videos are) then no shit you see performance differences, but it doesn't tell you anything.
This channel has many comparison videos like this one.
Loading times and 1% or 0.1% low FPS are usually hit the hardest and those stutters are the most immersion-breaking.
Because game(SW) devs/publishers don't care about spending money to optimize for reasonable size, and the enthusiast gamers want to play the game either way and will gladly fork out the cash for the HW to play it, if anything for the bragging rights.
Remember "will it run Crysis?" vintage 2007? Yeah, enthusiasts will be enthusiasts.
I'm a fan of the free market here. Badly optimized games will hurt their sales and force the studios to change or go bust, if the market decides so.