> We’re a long way from figuring out how to get flow state with agents
its been the opposite for me. being able to create things with almost zero friction has lead me to have to slow down for my own sanity at times. I've had to setup "handcoding time" as a way to keep me touching virtual grass lest I completely lose myself building stuff at all hours.
literally thinking of taking up Haskell just to have a language that forces me to slow down and think in my off hours.