Aside from having vibes of "I've chosen to get hit weekly in the face with a baseball bat, but have learned to like it, and so should you" it's also seldom true.
All three of these examples are also quite easy to do with C and C++. It's not about garbage collection.
Rust makes the tradeoffs explicit, and Rust programmers tend to obsess over minimizing those tradeoffs to get abstractions that are zero-cost. So doing it “the rust way” is often very complicated and tricky to get right while satisfying the borrow checker and type system, but once found is lean, fast, clean, and safe.
No, boxing everything does not magically make things more dyn-compatible. It will not magically solve the issue that tokio does a whole-program transformation that does its most restrictive checking only after all local checks have been resolved. It will not magically allow more reuse between datatypes. It will solve none of the problems I encountered... because if beginner-Rust could solve any of these problems, then they would have ceased to be problems for me by the time I became intermediate.
> Rust programmers tend to obsess over minimizing those tradeoffs to get abstractions that are zero-cost. So doing it “the rust way” is often very complicated and tricky to get right while satisfying the borrow checker and type system, but once found is lean, fast, clean, and safe.
You and I must be using very different definitions of "lean." For me, "complicated" and "lean" do not go together
It's okay if your language has problems (I have plenty of criticisms of my favorite languages), but I find it odd and concerning how frequently I've seen Rust programmers try to deflect instead of engaging in criticism.
I actually have a huge systems programming background and identify as a systems programmer. C and C++ by and large do not have the problems I've written about. These things are Rust problems, not systems problems.