So zig/c/c++/rust all have ways to specify when and where should allocations happen, as well as memory layout of objects.
Expressivity is a completely different axis on which these low-level languages separate. C has ultra-low expressivity, you can barely create any meaningful abstraction there. Zig is much better at the price of remarkably small amount of extra language complexity. And c++ and rust have a huge amount of extra language complexity for the high expressivity they provide (given that they have to be expressive even on the low-level details makes e.g. rust more complex as a language than a similar, GC-d language would be, but this is a necessity).
As for this particular case, I don't really see a level difference here, both languages can express the same memory layout here.