OpenFeint Service Shutdown
support.openfeint.com
support.openfeint.com
Unlike most other leader-board services everyone has a name and most people have a picture, so you don't see a lot of playerxxxxx scores, and we give you lots of ways of seeing/challenging your friends. If you have an Android you can try it out on: https://play.google.com/store/apps/details?id=com.piratemonk...
You could roll your own, the benefit in using us is that a) its easy (< 1 hour). b) it allows you to leverage our user base. c) We are working aggressively to add new features like challenges
Get in touch if you are interested or have any questions.
They can't tell you that their servers will be compromised, and all your users will be open game. They can't promise you that they won't bring in a CEO that just wants to get the company sold, and doesn't care about the developers or their customers.
They can't tell you that when they pivot, all your games will be busted. Not because they're hiding this gem from you.
It's simply because they don't know it.
When you roll your own, you know it's going to survive because YOU are responsible for it.
No BS politics are going to force you down an ridiculous migration path you don't already know about, and since YOU are the CEO, you can sell out and not worry about screwing companies who are dependent on your product or service.
Even IF you choose to use a third party, you owe it to yourself to write your own and mirror that data on to yours so that when, not IF, they go down or out, you can flip a switch and you're back in business within seconds, not days.
The deal with GREE stinks of potential currency manipulation, IMHO, and I wouldn't put my livelihood in their hands for one minute. Again, not because they're bad people - I don't know them from Adam, but because they've already shown that they're willing to allow the customer, we developers, to do ALL the work to satisfy THEIR migration to their API instead of requiring OpenFeint to develop a transparent proxy layer and make it turnkey.
Don't indie developers have enough to do already?
We have a sustainable business model and are not too far from profitable with 16 employees.
We also have an API and will make it very easy for developers to download all the data if they ever want it. Openfeint is unfortunately not allowing that at all.
This URL: http://www.heyzap.com/api/v1/users/search?q=mike
Allows me to anonymously see numerous (limited by # of results) users records.
When I choose one from the list and go to this URL: http://www.heyzap.com/api/v1/users/mike_midkiff/activity
I see all of Mike Midkiff's info. All the games he has, WHERE he played (are you f'in kidding me??????), HOW MUCH he paid, and even his unique ID.
hackers, wake up. Bad engineering is bad.
Only the developer whose game Mike bought should be able to request his information, and ONLY relative to that developers game.
Hell. If someone gets mad at him in game, they can use YOUR API to track him down and beat the crap out of him.
Nice.
Edit: Location is optional (based on user) and we only give city level with a truncated Lat/Long. Again this is the same as twitter/instagram etc.
Except with Twitter and Instagram, I need to authenticate to get the information about WHERE an action occurred, so at least there's a trail.
With your implementation, I can scan all my competitors users with public profiles (at the very least) and see who's buying what.
If this is a transparency play, then say that and make a stink about it. But when Mike gets the crap kicked out of him, also step up and cover his medical bills.
Edit: Okay.. so the location IS truncated, kudos. Why is this an unauthenticated API?
I fail to see your point. I could also just go here http://www.heyzap.com/profile/mike_midkiff and scrape for the same data.
HeyZap didn't build the games that power them, the developers did. HeyZap, in releasing information such as installs, etc., to unauthenticated API calls is saying "This is HEYZAP's data".
It's not. It's the developers data too.
Without that developers game, you'd have NO data, and each player is a customer of the developer once they buy the game. They're not just HeyZap's users, they are paid customers of that developer.
Treat your developers businesses with respect and limit information to the developer and let them decide if they want to release it.
http://www.heyzap.com/api/v1/games/Kqh-bubble-shoot
{ "game": { "checkins_count": 876134, "developer_name": "RUNNERGAMES", "activity_url": "http://www.heyzap.com/api/v1/games/Kqh-bubble-shoot/activity, "android_package": "com.game.BubbleShoot", "tips_and_questions_count": 773, "checkins_url": "http://www.heyzap.com/api/v1/games/Kqh-bubble-shoot/activity..., "description": null, "players_count": 52612, "questions_url": "http://www.heyzap.com/api/v1/games/Kqh-bubble-shoot/activity..., "web_url": "http://www.heyzap.com/game/Kqh-bubble-shoot, "players_url": "http://www.heyzap.com/api/v1/games/Kqh-bubble-shoot/players, "url": "http://www.heyzap.com/api/v1/games/Kqh-bubble-shoot, "tips_url": "http://www.heyzap.com/api/v1/games/Kqh-bubble-shoot/activity..., "thumbnail_url": "http://d2ruqtjkg8og7r.cloudfront.net/mobile_game_icon_com.ga..., "name": "Bubble Shoot", "id": "Kqh-bubble-shoot", "android_price": "Free" } }
AND if I go HERE, I can see ALL the checkins with their locations, again without authentication: http://www.heyzap.com/api/v1/games/Kqh-bubble-shoot/activity
{ "activity": [ { "type": "checkin", "like_count": 0, "message": "", "comment_count": 0, "created_at": 1353111191, "user": { "display_name": "emil", "profile_image_url": "http://www.heyzap.com/legacy/images/users/default_user_photo..., "web_url": "http://www.heyzap.com/profile/emilgousfendi, "url": "http://www.heyzap.com/api/v1/users/emilgousfendi, "username": "emilgousfendi", "id": "emilgousfendi" }, "location": { "truncated_longitude": 106.963, "city": "Bekasi", "truncated_latitude": -6.356, "country": "ID" }, "updated_at": 1353111191, "id": 192146287, "time_ago": "just now", "game": { "android_package": "com.game.BubbleShoot", "web_url": "http://www.heyzap.com/game/Kqh-bubble-shoot, "url": "http://www.heyzap.com/api/v1/games/Kqh-bubble-shoot, "thumbnail_url": "http://d2ruqtjkg8og7r.cloudfront.net/mobile_game_icon_com.ga..., "name": "Bubble Shoot", "android_price": "Free", "id": "Kqh-bubble-shoot" } },
...
It seems like twitters API is just authenticated because they want control over the apps that access use it, and not expressly for user's privacy.
For example, this trends map (http://trendsmap.com/) is presumably based on twitters API, has location data, and is open for anyone to access.
I wasn't missing the point. OpenFeint was built on the backs of indie developers, and they sold out and didn't protect the indie developer. Okay, so selling out isn't so bad, but why then make the developers do all the work to get compatibility when THEY were the ones that made you rich?
"Migrating to GREE Platform is easy and a basic integration can take less than a week of engineering time. In addition, migrating your game to GREE Platform allows you to keep your user data and player scores. Please note that migrating to GREE Platform will require you to remove the OpenFeint SDK and re-submit your game to the appropriate platform."
Three cheers for subcontracted proprietary services!
All those users just lost faith in yet another service, and all these guys are doing is saying "Hey, we failed you as a SAAS vendor, but we made $100 million, so lube up and try GREE because they need to [overcharge you voraciously to] recoup their investment.
You'd think the geniuses in the game industry could put their collective [self acclaimed] intellects together to come up with a platform agnostic approach to these common issues, and open source it for the betterment of the customer.
Oh, yeah... the... customer. Oops.
>>>>>>>>>>> UPDATE <<<<<<<<<<
OOH.. and it gets better... From GREE's agreement, paraphrased:
ARTICLE 5: Virtual Currency; Revenue Sharing
We've created our own currencies, not unlike BitCoin, called J-Coins and G-Coins. We reserve the right to change the ratios to capture more revenue, but right now you should just trust us that we're being honest.
Customers will pay US, not you. We'll tell you how much they spent of that money with you, and then pay you what we think is fair, in our sole discretion.
Oh yeah, to further confuse the customer, you can't call YOUR currency anything like ours, and we get to decide what you call it, and if you don't change it, we don't have to pay you.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Where the f* do I SIGN UP!!!
If you think OpenFeint had issues, just try getting your concerns addressed now that (a) GREE is in Japan, (b) time shifted 13 or so hours ahead of the US, and (c) works in YEN and uses at least two levels of currency conversion to compute your revenues.
1. Use a hosted service, and IF they end up shutting down either migrate to another similar service or roll your own.
2. Roll your own from the start.
I'm having a hard time seeing why option 2 is better. Just make sure the services you use give you a clean migration path.
A lot of game developers don't have experience building web services, so it makes sense to outsource the things that aren't their core competency. Do we really want every game developer rolling their own potentially unreliable, unscalable, insecure web services?
Not a game but a lists app focussed on reusable lists for things like shopping and packing with a couple of neat features. Http://iTunes.com/apps/fastlists. Free with in-apps if you like it.
I haven't decided how to do shared lists yet, iCloud, Parse, custom server or something else.