When the Internet Was a Place (2025)
frontporchrepublic.com
frontporchrepublic.com
And in totality, it's not a bad thing - people that would probably have a boring job all their lives otherwise have built their wealth and connections, and the audience has been entertained. But money sucked the fun out of it.
It absolutely is, because everything is adversarial. Every piece of advice is a hidden ad, every friendly person an attempt to lure you into parasocial relations, every teacher a course seller.
We went from a community to normalizing psychopathy.
It seems so innocent. “Just an ad” but the whole influencing industry is kind of a nice word for “manipulation”
When the cost of manipulation is so low, and the repercussions for lying and cheating are not there, everything gets skewed.
Now it’s all about dopamine. Lower gutters.
Humans never change so I have hope things will correct and we dream again.
Persona 3, probably any game in the series belongs here but this one's my personal favorite
Fallout New Vegas, last good fallout game
Undertale, really good indie rpg that flips rpgs on their head. Also has really good music
Deltarune, not finished but is a pseudo-sequel to undertale
Celeste, lovely little platformer with a good soundtrack. Trying to 100% it will make you want to rip your hair out
At least for me, this inspired to spend endless nights with the computer in hopes of making it do magical things (which I managed to accomplish to my great satisfaction). For example, "morphing" was a big deal back then and was everywhere, in commercials, music videos an movies. One late night I implemented a QBasic program that can "morph" between two figures (also traced using a program that controlled a pixel using keyboard).
I understand that it is trivial, but to me accomplishing that was magical (in my own terms ofcourse)...
I've been playing Persona 3:Reload recently and little things like the pause menu [1] and the overall visual presentation clearly have so much deliberation and thought put into them that they feel like interactive art pieces rather than menus. This pretty much extends to every recent Atlus game [2].
[1] https://www.youtube.com/watch?v=4d6x1CIgLSc [2] https://www.nytimes.com/2024/10/16/arts/metaphor-refantazio-...
Maybe I was a special case even then, but I wanted a place of my own. A place running a Unix type operating system and permanently connected to the internet with a fixed IP address, like those places of old. I've actually had this for 25+ years.
Accces to those "places" from a device in your pocket didn't change any of that.
Nowadays it's become the anonymous "cloud". Nobody knows how it works, or where the server is or who runs it.
Nowadays the vBulletin forums have been replaced by subreddits, the IRC servers by Discord channels etc.
It's concentrated the people all in these few platforms which then gives the platform owners (and subreddit/channel moderators) an incredible amount of power and just made everything feel more homogenous and corporate.
And that's not to mention the deleterious effects on discourse of an upvote/downvote functionality, which wasn't part of old forum websites but today's forum software lets you implement it.
There's benefits to this, but the main con is that now everyone wants everything to look the same and the fun of the internet disappeared. Everything's a product, nothing's an experience.
- Love that!
hopefully we'll see something new soon
I think about that video quite often
Every article on the Roman Empire is written by people too young for direct experience.
Do you think this might also be related to recent people’s estrangement from housing?
Housing seems to become a commodity as other things…
The Internet was just another network, albeit one that worked more reliably (most of the time) and with less configuration effort (most of the time) than UUCP. I didn't "go to the Internet", it was just another path to the computer on my desk, the most convenient way to get USENET. If I "went anywhere", it was deliberate, using Gopher or WAIS to find things then "visiting" a place with ftp. Or telnet.
The only "other place" I had then was the VT220 (? It's been a while) in the basement with the Gandalf (? ditto) modem, eventually replaced with a PC and a Hayes (? ditto bis). I had to physically go somewhere to access work, but then again, I had to physically go somewhere to access work even without remote/home access.
My then-me would say that the author confuses the Internet with "the world wide web as accessed from a personal device".
Perhaps if one was just the right age at just the right time, the Internet Was a Place, but for anyone before and anyone after it was just was and just is.
This is well put and I agree. I think there was a unique set of factors that made 1998ish-2006ish the prime time for the Internet to be a "place." The prevailing techno-optimism borne of the 90s was one of those factors.
As much as I think Google, Facebook etc... should be removed - that view shown in the article is also strange. It assumes that we all had "intentions", all of the time; and now that we don't have those intentions. That's not true.
For instance, searching for news was always one big thing with the old internet too. How old is the BBC website? I am sure it is old. Same with many other websites.
I remember when Wikipedia was founded in 2001: https://en.wikipedia.org/wiki/History_of_Wikipedia
That is not necessarily the "old" internet as I would call it, since I refer there more to the 1990s, but still it was at the tail-end. Clearly people had a requirement or need to find articles and read up on staff, already before 2001. But you did not always necessarily have "intentions" all the time. Browser games were quite popular in the late 1990s. Also Java Applet games too. And of course commerce as well, though possibly not as convenient as amazon initially was (before succumbing to the prime slop). Amazon was launched in 1995.
Today's internet has various problems, largely created by, say, youtube owned by Google trying to get people "connected" on the platform 24/7. But we should not have nostalgia kick in too much when looking back at the old internet. There was no "embodied experience" - I would not even know what that should be. It may have been slower but you had broadband connection in the 1990s too, as I had that. I never used model dial-up (though, perhaps very early on ... but for the most part no, just broadband).
I agree that a lot of this nostalgia is unrealistically misty-eyed. The window during which independent sites ruled the web was extremely narrow, essentially the time between the release of NCSA Mosaic 2 and the launch of Hotwired.
Consumer internet hype took off from the beginning of 1995, and by the end of that year the web was already overwhelmingly commercialised.
Really not sure what GP is referring to - lots of humor still going around - but I can probably guess.
This is how I know you're out of touch.
The kids and their memes are alive and well, you just don't know where they are and what that looks like.
My kids send me stuff on discord daily.
It's pretty clear to me you all are just looking for closure. You do not want to live in the past. You can prove it to yourself by finding any old discussion archive and feeling the cringe. You do not want the values of the past either. You're chasing a feeling that is more related to your own aging than what various media like the internet "are".
Things would have changed anyway. You might just be upset that it wasn't on your terms. You can try to revive old ideas, but that veers into art. Art is very hard and requires a much deeper perspective than nostalgia. The perspective required to create what you want will also necessarily ruin what you expected to feel from it.
A relevant quote: "Everything was better back when everything was worse" - David Sipress, The New Yorker, Nov 24, 2003
For several of my interests I still participate in the modern version of what would previously have been dedicated websites powered by forums, but they are now on Facebook / reddit / discord and collections of YT videos. The quality of information is nowhere near what it was. The amount of spam, platform ads, and useless posts to drive engagement is easily over 50% of the content. There is no timely cohesive flow of posts or discussion. The benefits are far more members and consistent mobile access but they come with huge tradeoffs. Prioritizing mobile has many downsides and most of those users do not meaningfully contribute or even actively pollute the content.
It's not just nostalgia, the quality of content and sense of community was much better when people went into their own corners to discuss things vs everyone standing in the center and yelling over the background noise of a common ad-suoported platform.