Interactive film built with Three.js and WebGL
thecarpandtheseagull.com
thecarpandtheseagull.com
If it isn't working for you or have questions, feel free to let me know...
Firefox works but grinds to such a slow pace, so we disabled it.
2012 "The film is optimised for viewing on Chrome."
Not interested in a browser-specific web experience.
Apple has had partial WebGL support for years now (started with iAds), but has never switched it on by default, not on OS X or iOS.
What exactly do you expect web developers to do? Keep making the same shitty sites?
On a more serious note, WebGL is pretty new and this is a demo.
IMO, this is a pretty cool "interactive film" (I'd call it a video game) that is extremely well done via Three.js (and therefore WebGL). Good job to the developers.
I will say that due to time, I didn't figure out what to do in each chapter. Instead, I clicked a few things and then moved onto the next chapter.
It's been pushed more mainstream than other new elements for the web because of the visual appeal.
Here's hoping we see a lot more interactive experiences soon!
If anyone is inspired to try to build something of their own using Three.js, we're working on tools that will help. More here: http://verold.com/blog/2012/11/6/threejs-needs-a-cms
I feel like the emotional and film aspects are still slightly a leap. I didn't really feel much for the fisherman or the seagull, I was just banging away on my spacebar.
The initial description got me interested, you are definitely trying to explore a new concept and for that I give you props!