Prototyping iPhone apps on paper with POP
popapp.in
popapp.in
Freely distribute a PDF that has unique border patterns so when people use/print it out and use that paper, and proceed to take a photo, the program can detect the borders and auto zoom in/out so you end up with a nicely fitted screen shot on the phone. Then users never worry about getting the heigh/width ratio right or bother with the cropping step. And you get to plaster your branding all over the desk of those that uses it :)
Also
Idea: They should sell app mockup paper/pads as a side business.
Can't wait to try POP and UI Stencils together.
So much more sense to use an existing layer on the tech stack (paper & pencil) rather than inventing yet another way of putting black lines on a white background.
Nothing to stop you sketching out your menus (and other repeating fragments) on smaller pieces of paper and collaging them together either.
How about a way to "OCR" the drawn interface in a way that the software is able to parse the elements out (buttons, toolbars, swatches, etc.) maybe using the iOS HIG and other contextual clues. The output would be a xib file, ready to iterate on.
I love it.
Why is it free?
UPDATE Ah: http://jiwo.in/pop-web/plans.html
Would that be a bad thing? Why everything has to be paid for?
EDIT: OK, just to make it clear. I'm not against people asking money for they creations, I'm all 100% up for it. What really pisses me off is 'why is it free?!', and 'i would happily pay $XXX for it!'. Please, keep that to yourself - if someone decided not to take money for their work, it's entirely up to them, and that deserves some respect.
When people see an idea that's good, especially for potential business use (and especially on HN which as a community of entrepreneurs) they are letting the developer know that they have created something that is worth having around and would pay to see it maintained.
Linux is probably a bad comparison, because it has so much corporate support and is an entire ecosystem of business models for probably hundreds if not thousands of companies.
(Millions of dollars have been invested in Linux development by commercial interests, even if most distros are free-as-in-beer.)
Also, "Why is it free?" is another way of asking "What's the catch?". It's important to understand this before you put in a bunch of work...
I had a manual process whereby I would draw all my prototype UIs in pencil on large sheets of paper, then use an A3 scanner to import them into a slideshow. The cumbersome part was creating hot-clickable areas to jump between screens. But it worked a treat, and enabled very fast turnaround of ideas.
I think workflow (or UX if you like) does not get enough attention in the early design phases, where people seem to like producing pixel-perfect mockups in Photoshop. The problem with this is that it takes you a very long way down a particular path, when you don't even know for sure if that is the correct way to go.
Photoshop mockups are time-consuming and expensive to make compared to rough sketching on paper. This app looks like a great solution in this space.
Unrelated to the app itself, but the website, the use of the word "feedbacks" seems pretty weird. (Are you a non-native English speaker?)
Sharing & Feedbacks
Share your prototype with colleagues and friends. They
can try out and comment on your prototype on their
iPhone, iPad or in web browsers. You’d be surprised
how valuable their feedbacks are.
I would recommend using the word "feedback" instead. e.g.: Sharing & Feedback
Share your prototype with colleagues and friends. They
can try out and comment on your prototype on their
iPhone, iPad or in web browsers. You’d be surprised
how valuable their feedback is.Sadly there seems to be a bug with image alignment. Even if I get it right in cropping tool it looks like its shifting all images up and to the right by that looks like 10 to 15px. Other than that fantastic.
disclaimer - I am a customer of codiqa.
[1] - http://codiqa.com
Idea Suggestion 2: Color coding. Use a highlighter to color in buttons in some color. Your app would automatically recognize things of that color as buttons, and potentially erase the color in the "finished" prototypes.
That would definitely be cool, though. You could basically edit what you literally just drew if you could properly detect the shapes and how they were nested within each other.
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when creating an account.On a more general note - what a superb idea, completely ruined by a desire to wrangle it into a recurrent revenue model. This should be a standalone paid app with an optional paid service for team collaboration and online backups. But it must work out of the box with no b/s accounts and no Internet connection. Simply because it doesn't need either.
Hold the account-setup step until I've created my first project and want to do something with it. That's when I'll be able to easily understand why I need an account.
But, this is much more cooler as it is further simplifies the process. Is an Android version in the works?
Why i need to create a account BEFORE i use it? I dont like to share my project! I dont need to push it to public!
Its a phishing app for idea grabbing?
This + photoshop mock-ups ftw?
- Save images to Dropbox
- Open images in Dropbox app on your iPhone/iPad
- Save images to Photo Library
- Open images in POP
- Win!
Anyone know why that is?
There is a video from WWDC 2012 where they go through each kind of IAP. Worth watching for what you want to do.
Anywho, I like this for mobile