I don't think it holds in 100% of situations but I do think if you're going to make an error one way or the other, I'd rather do something smaller and release too early than do something bigger and waste time.
I don't think it holds in 100% of situations but I do think if you're going to make an error one way or the other, I'd rather do something smaller and release too early than do something bigger and waste time.
I worked on a team that built high precision industrial machinery. The team and the project manager decided to delay shipping because there were still problems. We delayed, fixed the problems, and the machine worked really well and was used for at least a decade. If we'd had shipped it too soon we would have to try and fix it at a remote site and likely it would suffer from problems.
With most products you want to figure out what is your MVP (minimal viable product) and what is the quality level your customers expect. If you ship something less than that it's probably not a good tradeoff. If you build too much and ship too late that's also not a good tradeoff. When shipping increments they also need to be appropriately sized and with the right quality level.
I frequently tell my software teams "We aren't putting rockets in space; we're shipping an admin panel. We can revert code or change things if we don't like it."
Totally realistic and honest outlooks that are replicable throughout all swaths of industry really.
I think calculating this sort of tradeoff is part of the skillset engineers tend to lack.
We must run in very different circles, but IME this just strains credulity.