There is some support for GLSL 3.3, 4.0 and 4.1 in OS X Mountain Lion; http://renderingpipeline.com/2012/11/first-hints-of-opengl-4...
GLSL 3.3 was present but hilariously broken in Lion, if you explicitly requested it in your shaders.
Hopefully things will improve for Mac OS X 10.9.