Crazily misleading comment. It's absolutely profit.
One machine can handle over 15,000 players. There's very little to the 'scaling' and the costs are quite low. Low enough that larger projects have managed it without being funded.
One machine can handle over 15,000 players. There's very little to the 'scaling' and the costs are quite low. Low enough that larger projects have managed it without being funded.
How expensive is this:
Download opensource wow server from github
Rent a server VM.
Come up with very cool name, like MurlocWOW
Create Discord for it.
Post AD to reddit/wowservers
Run server
Day 1, several thousands of players will join by themselves. Because everyone looks for something "new" for free.
Profit?
I hate to break it to you, but WoW is still the most played MMO on the planet, even after 20 years.
So it would seem like the MMO playerbase on the whole would disagree with you.