The team have proven credentials at this point surely?
Not to mention at least some of their players must actually like what they do vs wow, unless I'm mistaken about that part and it's still mostly nostalgia
The team have proven credentials at this point surely?
Not to mention at least some of their players must actually like what they do vs wow, unless I'm mistaken about that part and it's still mostly nostalgia
The foldingideas videos about decentraland talks about this. "Dead" mmorpgs work on a small skeleton crew despite the original game having taken 100s of people years to make. Looking it up the turtle wow server was like 5-10k concurrent players? A lot for sure but bordering on that category.
It takes a lot of work to manage that but nothing compared to making an original IP from scratch.
Also, I'm not sure they have to start by creating an MMO
Honestly as someone building a game right now, I'd love to meet some people who are trying things and are open to meeting
Instead of just building something you own.
this wasn't the goal of modding.
By comparison, with a pre-existing game much of this is already out of the way and amateurs can get pretty far by just kitbashing existing assets and occasionally mimicking them when creating new assets. Marketing can be as simple as, "this thing you liked, but more, in the way you want it". It's a much smaller lift.