There is ZERO chance I’m doing ID verification or paying a subscription. The entire reason we liked this platform was there was barely any friction.
I will be checking out S&box by the creator of Garry’s mod as an alternative: https://sbox.game/
There is ZERO chance I’m doing ID verification or paying a subscription. The entire reason we liked this platform was there was barely any friction.
I will be checking out S&box by the creator of Garry’s mod as an alternative: https://sbox.game/
The closest thing to the Roblox distribution model is browser games. I work on browser-based game stuff and the hard part is never authoring, it's the last mile: corporate networks, WebSocket proxies, "my friend has a Chromebook," etc. Godot has a web export now that's genuinely usable for small multiplayer stuff, and it's free. Not as polished as Roblox Studio but the zero-install property is the whole ballgame for kids sharing with friends.
Luanti + Mineclonia is absolutely excellent open source software.
I get a great sense of peace knowing that my incentives are aligned with the people who made it.
> Publish for personal use - Anyone on Roblox can continue to publish games for personal use.
I know it is not great... but .. is that sufficient for your kid?
I don’t let him chat with other players (text OR voice) even though I let him play multiplayer games.
We constantly talk about the dangers of online strangers and he is fully aware of “perverts” on Roblox (though he doesn’t know what tha word really means, he understands it as bad guys that want to hurt kids).
I don’t look kindly on parents that won’t do the bare minimum to protect their kids online but want to use the force of the gun on me.