The Death of Character in Game Console Interfaces
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1. A collection of logos of the 30 studios that contributed to the title somehow, skippable or not.
2. A bunch of EULAs that you have to click through at least on the first run.
3. An epilepsy warning that you always have to click through. I'm looking at you, Paradox and Vampire: Bloodlines 2. (For the record, I bought it extremely cheap, not at the launch price.)
4. On Playstation at least, the silly "press any button" screen. Why can't you give me the menu directly?
5. Another silly warning "this game has an autosave function". You may have to click through it or not.
6. If Rockstar, try to trick the user into launching the online component every time.
If you've got a child in the household, you're expected to tag their user as such, which imposes some restrictions on their account. Then set up an access code on your user, so the child can't log in as you.
the case for physical games: put the cartridge on the high shelf
On a console that has already asked me who's playing when I turned it on?
I can't remember if it's Playstation or Xbox that does this, but the game can start out in a sandboxed state, and explicit user input is required for the system to grant it access to the gamepad and the associated user.
Also for some games it’s just generally buggy.
At least on the switch you just have accounts in the upper left and switch between them regardless of controller. Is it a Sony implementation?
But I guess they’d have told me that I could attach a user to a certain controller.
Hah, I looked it up. Even on Xbox it’s just some kind of auto login but the kid could switch profiles after.
I don’t use it personally but tbf my Xbox has also been pretty much collecting dust for probably 2 years now.
I had the impression this was on Sony's technical requirements list, so people have no choice.
As a bonus, this does also simplify handling any user-specific options that may affect the display of the initial menu.
That sounds amazing. Yeah, it's annoying, but I'd imagine it's much safer for epileptics.
I'm quite glad those warnings exist, don't get me wrong. I am not en epileptic, please do not try and force me to read your 3 paragraphs about epilepsy kthnx.
I personally applaud any company that is attempting to increase accessibility and chooses to put up warning signs. I can press an extra button or two. It’s not the end of the world.
I have no idea what the current Xbox UI looks like, so while I appreciate the legacy console examples I would have liked the reference point.
I wasn't even thinking of the Xbox when I wrote that, just software in general in those days. Feels like everything had depth, character, texture...
But reading this article, man the Xbox sounds amazing! I need to buy one now.
Where I drew the line was Win8: it started to get really hard to actually accomplish tasks in the OS. Win10 walked that back a bit, enough to be tolerable, then Win11 went the other way. I set up a Win11 desktop last week for the first time: what an exercise in unnecessary pain. (And Windows Spotlight backgrounds, one of the few recent MS shove-down-your-throat features that I actually like, doesn't even work reliably and there's no way to find out why. Absolutely no way. Despite an OS with a comprehensive logging system!)
So it's really not correlated with the skin: it's about the functional bones of the UI. A gaming machine needs a functional UI. (Just like everything else!) But the skin on top of that can, and probably should, have some visual distinctiveness and flair. A spinning cube, though... perhaps that is just a little bit too twee?
(1) No accident (2) Ever see a Windows phone? That was the whole idea.
My own phone changed every couple of months and it feld sooo good to have the changing tiles with information, pictures etc. I was a huge fan of the concept.
I don't think the two are mutually exclusive, but I've yet to find a great example of something that is both accessible and full of character.
https://www.boia.org/blog/developer-of-pok%C3%A9mon-go-sued-...
Software used to be made by Programmers, with taste and opinions, according to their talent and personality, in solo or small groups. Now they are run by Project Managers and Data Scientists chasing KPIs through engagement measurement tools and AB tests.
Fun easter eggs cannot be justified. They are cut. Personality doesn't move the metric as much as the mean / common denominator most basic thing. That's what ships.
All software and web content has gone this way in the last 13 years or so.
Nope? I'm still waiting. The only real big change they made was the introduction of their terrible virtual cartridge licensing system.
I genuinely hate the Switch home screen. I would rather be booted into the "More Games" UI instead of this dumb horizontal scroll of a handful of most recent games and then having to scroll over to pick "more games". If you want to be minimal, at least make it easy to pick the game I want. I've got a 65" TV, give me the grid, not 4 titles at a time!
Most of all, BRING BACK THE FUN. Colors, music, silly interactions. Sure, add the option to turn it off, because a vocal minority hate that stuff, but how many of us have the Wii store music burnt into our brains?
Spotpass and the mini games were fun, the stickers and theming were fun It sure was gimmicky and sprinkle with some utx, but we truly lost something with the switch
You understand, right?
Only if they have a cool interface.
What make people play a match-3 game over another match-3 game that has the exact same gameplay? It is the way it is presented.
What are the most popular microtransactions? Cosmetics.
Why are people buying season passes instead of just content DLCs? Again, mostly cosmetics.
Cool interfaces make money. I don't know why they stopped doing it for the console itself, they have their reasons, I guess.
Changing to an appropriate theme when there were holidays or when I beat a good game that stays in my mind was something that I didn't know I would miss once switching to a new generation.
I mean, the menu's fine but its not that exciting
No seriously, I’m lost. Send help.