ChromaShift: Browser-based game written in ClojureScript
kodowa.nko3.jit.su
kodowa.nko3.jit.su
EDIT: video of it in action here: https://www.youtube.com/watch?v=v09DnU4vQ74
A couple things I noticed in the Chrome developer console:
- Got two "Not allow to load local resource" errors with local paths to file://C://Users/chris/..., you probably want to fix those.
- There's a lot of logging going on in the console (player info and JSON network packets), probably not necessary in the deployed version.
I liked that you can enable / disable mines in the other player's viewport.
Looks like there's only one level though, in my opinion, the game (even as an prototype/MVP of sorts) could have greatly benefited if you added some more levels and maybe a leaderboard before releasing.
[1]: http://nodeknockout.com [2]: http://nodeknockout.com/teams/kodowa
I'm very much interested to see a tiny ClojureScript project and follow along.
I realize security probably not on the top of your feature list in 48 hours, but since I work for a security company doing security assessments it's is one of the first things I think about. I noticed an issue that will let me win without racing.
The reason I bring this up is not, in any way, to diminish your work, but to highlight that you don't get much security for free in these types of frameworks. So this isn't a big deal for this game, but in case somebody was using this for a more sensitive project they may want to be careful.
Using FF16 with Noscript installed. I do have all listed domains enabled, but sometimes there seem to be hidden script domains.
Could Clojurescript become the primary clojure implementation, replacing the JVM, someday in the future?
What? Shifting the main development to JS so that clojurescript may be called clojure? So we might see the main development shifting from 'targeting the JVM' to 'targeting JS' ???
I was just asking a noobish question
1: What will be the primary clojure platform in the future?
It will be JVM.
2: Do clojurescript and clojure compete?
No. :)