And with many folks going into alternatives like Godot, it means C# ends up losing the mindshare it got.
Yes, you can use C# with Godot, but most folks end up with GDScript, or GDextension.
Also something like Burst is a workaround for using Mono with C#, which gets solved in Godot with C++.
How's the whole DOTS adoption going?
if only by rewriting half of the Godot codebase. With design choices they made, Godot will never be performant enough for RTS/Crown simulation games.
https://github.com/godotengine/godot/issues/101494
>How's the whole DOTS adoption going?
I'm quite impressed to what people build on top of it: https://github.com/Dreaming381/Latios-Framework https://assetstore.unity.com/packages/tools/animation/mesh-a... and many more