ImHex is a great hex editor, lots of features. It’s got antialiased fonts like only a year ago. Fonts still look not exactly as the rest of the OS. Has no accessibility integration at all.
Zed, looks pretty good at first glance. No accessibility.
“Native” implies all the features that the platform provides. It is chaotic on all major platofrms but it’s still meaningful.
Why is this still a talking point? So what if the app renders with AppKit or Cairo on macOS, you can both look as native as the other, doesn't the actual UX matter more than how the implementation was made?
An Electron app that draws all its components mostly like the native controls will still not be native and have the same integrations etc. that native apps usually get.
You could get close but some things like for example "ctrl+f" search have native widgets that work different/look different that an electron app realistically won't have. Or for example you will never get the same liquid glass materials that macOS uses in an electron app.
So yea, native in my books means using the platform native (UI) apis. On Ubuntu for examples thats GTK, on Windows its.... idk at this point, WinUI? and on KDE it would be Qt.
Again I don't understand the obsession with caring so deeply about the implementation, as long as the end results are the same, why it matters so much?
Take my Liquid Glass for example, you simply won't be able to match the look in an electron app in practice.
Ofc if the result is the same it doesn't matter how, but in reality it's almost impossible to imitate the look and capabilities since it would require a Herculean effort to keep feature parity.
Yes, this is what we want.
an application could be implemented with Objective-C and/or Swift but not use Cacoa/AppKit/SwiftUI APIs, then that's not an native application
Correct. The toolkit matters, not the language. Native toolkits have very rich and subtle behavior that cannot be properly emulated. They also have a lot of features (someone mentioned input methods and accessibility) that wrappers or wannabe toolkits often lack. To get somewhat back on topic I notice and appreciate that Xilem mentions accessibility.
games written with Vulkan/OpenGL aren't "as native"...
Games are usually fullscreen and look nothing like desktop apps anyway so it doesn't matter what API they use.