The second question is more interesting, which is “does raw AI produced artwork have any artistic value” and I am going to punt on the “artistic” part of that equation and answer the “value” part with no, and not because people might not enjoy it, but it falls victim to the classic “my five year old could so that” critique of modern art, except in this case it is true. Anybody can go to an AI and produce some mediocre media.
Where this gets interesting again is _volume_. What AI unlocks is exactly that anybody can create songs, videos and images for _themselves_. The value of it is probably the pennies worth of time ajd expense they put into it, but it might he worth it for them to make something, be mildly amused by it and immediately dispose of it.
You wanted some shadowrun themed music, you got it and enjoyed it. You made something of value only to yourself, but that seems okay? Multiply that times billions of people probably eventually people might luck into something genuinely good and worth sharing from time to time.
A) it would be impossible to find in a sea of AI generated slop
B) even if it were to be recognized as good, it would be instantly copied by other AI’s such that it would be very shortly thereafter be also considered slop
For any work to gain traction with an audience, there needs to be scarcity. Art and artists are valued because they are unique in some way, something about it or them cannot be replicated by others. The ability to instantly produce a piece of “art” negates any artistic value, at least as far as audiences are concerned.
as with all art, the hardest part is discovery
artificial scarcity is indistinguishable from greed
I’ve found some of my favourite music in the last decade, during a time in my life by which it’s generally considered that your tastes are set.
Yes.
You will owe royalties.
The latter part is the actual problem.
When you move into an apartment or furnish a rental or whatever you might put stuff up on the wall. For many years that might just be some mass-produced prints from IKEA, for example. These might be photos or paintings but a lot of them are "abstract". For this kind of application, current generative AIs are probably sufficient to create what I'd call "wall fillers".
So if you were doing an indie game, it might not be large enough to pay for artists to come up with music or even some basic art assets but an AI can I think fill this role. You can use them as placeholders.
So I'm generally sympathetic to the plight of artists. There is certainly an issue with how these LLMs are trained and if that's "stealing". Legally and ethically we're still working this out because the issue is new.
But I also think there are some things you just don't need an artist for.
> and partly due to resistance from creatives
My favorite example of resistance from creatives was the space shuttle landing gear button. The space shuttle orbiter was technically capable of performing an automated mission, with the exception of opening the landing gear doors. This was ostensibly so that there would be no risk of the heat shield being compromised, as the landing gear doors were in the heat shield. But it is widely acknowledged that this was an effort by the astronauts office to ensure the continued need of a human crew.For what it's worth, I support manned spaceflight. But sometimes allowing "creatives" to impede progress has its costs.
Quite the opposite, many have given up fortunes and prosperous businesses to move into spaceflight.
Anyway, someone may not want to pursue spaceflight for the money, but everything involved in spaceflight still costs a lot of money, which has to be justified. So I think the phenomenon is still there; people still want to appear to be proving themselves through appearing to work hard and appearing to be needed.
I don't live in the US. But I recognize the American system for what it does well.