Windows and Mac in the 90s had very consistent GUIs with such consistency in things like keyboard shortcuts that apps could easily be learned. The term “intuitive” was king in the realm of UI design.
Then the web hit and all that died.
Windows and Mac in the 90s had very consistent GUIs with such consistency in things like keyboard shortcuts that apps could easily be learned. The term “intuitive” was king in the realm of UI design.
Then the web hit and all that died.
If you really enjoy worse Windows XP UX with hamburger menus in recent versions then by all means go ahead, it does function.
I could use Konqueror, I guess, but its ad blocking plugin (and plugins overall) seems to never have progressed much since KDE 2.
Well yes, I do agree with this. Internally it's mostly consistent, at least more so than Windows. Never analysed its UI structures though.
> I don't want my desktop UI to dictate how an app draws its UI (or games would be impossible).
As a platform, ensuring applications running on top of it stay consistent to varying degree is the job of the desktop/OS IMO. To what degree depends on the context, https://asktog.com/atc/principles-of-interaction-design/#con... is a great read.
Even games need it, missing input field features has plagued PC games for decades and can be crippling for input method users, Skyrim's console needs mods to support copy and paste. Custom mouse acceleration curves is the reason everyone disabled it, zero acceleration is the easiest way to make different games handle mouse input consistently.
A shame Linux isn't standardised enough.