E.g. GC doesn't need to be precise. You could reserve CPU budget for GC, and only use that much at a time before yielding control. As long as you still free enough to not OOM, you're fine.
https://code.carverauto.dev/carverauto/serviceradar/src/bran...
Hardware-level async makes sense to me. I can scope it. I can read the data sheet.
Software async in contrast seems difficult to characterize and reason about so I've been intimidated.
* The software starts a transaction, or triggers some event (like putting data in the fifo)
* The software task yields
* When the "fifo empty" interrupt or "dma transfer done interrupt" occurs, it wakes the task to resume
* the software task checks if it is done, and either reloads/restarts if there's more to do, or returns "done"
It's really not different than event driven state machines you would have written before, it's just "in-band" of the language now, and async/await gives you syntax to do it.Even if you don't know Rust, I'd suggest poking around at some of the examples here:
https://github.com/embassy-rs/embassy/tree/main/examples
And if you want, look into the code behind it.
I use that capability, for instance, in go-wspr [1] to get very nice low-jitter timing for frequency corrections.