Interesting. I'm a big fan of MMORPGs so hearing that this is how they were made is really cool.
I've always wondered what kind of stack games like EverQuest were built on.
I've always wondered what kind of stack games like EverQuest were built on.
The game servers are all C++ and don't use stored procedures for general gameplay management. They do handle inventory management so that item duping is generally not possible, and complex things like cross-server character transfer use stored procedures.