Fast and Gorgeous Erosion Filter
blog.runevision.com
blog.runevision.com
PS: TIL that this is a German company: https://docs.world-creator.com/world-creator-story
Click and drag your mouse around the preview to see how fast it runs
Be interesting if we can start getting 3D games with random maps that are realistically generated and have interesting features in the future.
Source: I'm a core dev for Veloren, which uses a very detailed hydrological simulation for its world generation. More info here: https://veloren.net/blog/devblog-43/
Finally there are invisible gullies, layers of rock where the water sips into the rock and caves, leaving all things below gully free.
[1] https://en.wikipedia.org/wiki/Bryce_%28software%29#/media/Fi...
Some of the techniques here seem to be motivated by physical processes (e.g. rain). I wonder if that could be taken further to derive the whole process?
Without simulating erosion you're not going to get a faithful recreation of any particular geological history, but you could get something that looked consistent by virtue of being consistent with the statistics of that topography.