Well Tennis for Two was created in 1958 so "the first video game" seems like a stretch https://en.wikipedia.org/wiki/Tennis_for_Two
Well Tennis for Two was created in 1958 so "the first video game" seems like a stretch https://en.wikipedia.org/wiki/Tennis_for_Two
But pedantry aside, the also rans, even if they were previously rans, are not interesting. They did not spawn million-dollar companies, change the course of entertainment around the world.
Having huffed though, were I the author I would have anticipated these responses and probably gone with "first wildly successful commercial video game".
You're probably right, the Odyssey is probably as good a contender as Pong. But somehow everyone knows "Pong" (and of course Atari).
I think it is at least safe to say that PONG isn't the first
https://en.wikipedia.org/wiki/Revs_(video_game)
CRT Amusement Device is IMO disqualified for not using any form of computer.
I remember back in the 80s writing a CGA text-mode game (they were quite in vogue at the time), and (as I assume most programmers did) I used the video memory directly as the source of truth about the current state of the level.
OP's distinction about video being a raster-based signal that you feed into a regular TV-like device, rather than being vector based or hard wired lights seems sensible. As to how that video signal is generated is kind of irrelevant.
Also, saying that vector based video makes it not a video game is a little strange, given how common vector graphics were in arcades (eg Asteroids, Tempest, Missile Command) and the Vectrex
That's how the Manchester Baby did it (visible in the center of the image here): https://upload.wikimedia.org/wikipedia/commons/6/6f/Manchest...
I agree with the assertion that this was a video game because it was using a raster-based CRT for the display, even though the primary purpose of that display was for data storage not display.
https://www.arcade-museum.com/Videogame/star-wars
It's from 1983, which disqualifies it from being early, of course.
Nethack/Slashem, text adventures, Sokoban, Trek... can be printed one sheet at a time and be totally playable. With Slashem it might be a big waste of paper, but with text adventures you can just reuse the output (obviously) and reduce tons of further typing because you already have the whole scrollback printed back in your hands.