That's not to say VR can never be successful, but I think it needs to offer something more compelling than just "immersion." Exercise or AR might be viable routes.
That's not to say VR can never be successful, but I think it needs to offer something more compelling than just "immersion." Exercise or AR might be viable routes.
They're different experiences. I don't need Tetris or PacMan in VR. Conversely, Half-Life 1/2 etc are not remotely intense as Half-Life Alyx. In the first 2 you're watching a movie. In the later you're in the world of Half-Life
Examples:
- Before going on a trip, pre-visiting the destination in Google Earth with VR is very spatially informative & makes directional intuition memorable upon arrival at the real world destination.
- Virtual role-play with environmental cues that cause make-believe to be ever more real.
But most people don't need this very often. Picking up a book or throwing on some earbuds to listen to a book are far more frequent and compatible with simultaneous other activities. VR feels the same--a high-demand focused experience that is infrequently worth the effort.
I think that the relatively low living space area for most of the world is a huge strain on VR adoption.
The reason movies exist isn't simply "immersion", it's a different experience than reading a book.
Meta glasses somewhat justify themselves just for recording hikes/cycles/weddings etc.
What held it back from mainstream imo is an inherent space issue (you need room) and a lack of multiplayer participation (need even more room). Compared to sitting on a couch in a small studio with a few friends, it doesnt stand a chance.
The other problem is most peoples first experience is with some shitty mall vr room where the “game” consists of free unity assets slapped together in a way that makes marky marks horizons look polished. Few people start off with something like the half life one.
You're probably the last generation who would think so.
I know some people complain of motion sickness, but that doesn't bother me. I just want controls like Mario or Zelda on a regular joystick. Why can't this be done?
It doesn't even have to be first person. I'd play a third person game like Mario or Zelda with a VR camera tracking them. I just want that kind of movement.
Pushing a button to teleport in short hops is annoying as hell. I hate everything about it.
I gave up trying in frustration.
The game Moss did this well for a platformers. But it could also be really fun for realtime strategy/simulation games (StarCraft, sim city) or sports games like Madden.
I think even being the Lakitu camera in Mario 64 would work.
And you're right, it would kick ass for strategy, sim, and sports games.
I wonder if folks have tried building the movement and camera before the main gameplay loop. Just to see what feels right.