i'm trying to think of how/if we can run tests with all logging off to find the error and info logs with side effects.
https://github.com/fiberfs/fiberfs/blob/7e79eaabbb180b0f1a79...
Abseil has the convention where instead of assert(), users call "CHECK" for checks that are guaranteed to happen at run time, or "DCHECK" for checks that will be compiled away when NDEBUG is defined.
https://github.com/abseil/abseil-cpp/blob/0093ac6cac892086a6...
https://github.com/abseil/abseil-cpp/blob/0093ac6cac892086a6...
The correct way to solve this is with debug asserts (as in Rust, or how the parent described).
That being said being slow or fast is kinda moot point if the program is not correct. So my advisor to leave always all asserts in. Offensive programming.
`assert(vector.size() < 3)` is ridiculous to you?
Necessarily, in any language, you should not optimise until you have measured a performance problem. Do not write this because "I think it's faster". Either you measured, and you know it's crucial to your desired performance, or you didn't measure and you are wasting everybody's time. If you just scatter such hints in your code because "I think it's faster" and you're wrong about it being true the program has UB, if you're wrong about it being faster the program may be slower or just harder to maintain.
bool is_even(int* valPtr) {
assert(valPtr != nullptr);
return *valPtr % 2;
}
Does not do what you think it does with nullptr. A major game engine [0] has a toggle to enable asserts in shipping builds, mostly for this reason[0] https://dev.epicgames.com/documentation/en-us/unreal-engine/...
Because assert will not run the following code in the case of a NULL pointer, AFAIK this exact code is still defined behavior, but if for some reason some code dereferenced the NULL pointer before, it would be optimized out - there are some corner cases that aren't obvious on the surface.
This kind of thing was always theoretically allowed, but really started to become insidious within the past 5-10 years. It's probably one of the more surprising UB things that bites people in the field.
GCC has a flag "-fno-delete-null-pointer-checks" to specifically turn off this behavior.
https://qinsb.blogspot.com/2018/03/ub-will-delete-your-null-...
This is an actual Linux kernel exploit caused by this behavior where the compiler optimized out code that checked for a NULL pointer and returned an error.
The issue is cause by C declaring that dereferencing a null pointer is UB. It's not really an issue with assertions.
You can get the same optimisation-removes-code for any UB.
> The issue is cause by C declaring that dereferencing a null pointer is UB. It's not really an issue with assertions. > You can get the same optimisation-removes-code for any UB.
I disagree - It’s a 4 line toy example but in a 30-40 line function these things are not always clear. The actual problem is if you compile with NDEBUG=1, the nullptr check is removed and the optimiser can (and will, currently) do unexpected things.
The printf sample above is a good example of the side effects.
That is entirely expected by any C programmer. Sure they named things wrong - it should have been something like `assert` (always enabled) and `debug_assert` (controlled by NDEBUG), as Rust did. And I have actually done that in my C++ code before.
But I don't think the mere fact that assertions can be disabled was the issue that was being alluded to.
> that is entirely expected by any C programmer
That’s great. Every C programmer also knows to avoid all the footguns and nasties - yet we still have issues like this come up all the time. I’ve worked as a C++ programmer for 12 years and I’d say it’s probably 50/50 in practice how many people would spot that in a code review.
> I’ve worked as a C++ programmer for 12 years and I’d say it’s probably 50/50 in practice how many people would spot that in a code review.
Spot what? There's absolutely nothing wrong with the code you posted.
But yes, “assert” in most languages is debug-only.
> some people would expect it to enforce that the pointer is non-null, then proceed
No language magically makes the pointer non-null and then continues. I don't even know what that would mean.
In this case, it may help to understand that e.g. border control enforces a traveler's permission to cross the border, then lets them proceed.
Only when NDEBUG is defined, right?
I think it should be able to. I'm pretty sure assert is defined to call abort when triggered and abort is tagged with [[noreturn]], so the compiler knows control flow isn't coming back.
I don't think this is true. The compiler cannot remove or reorder instructions that have a visible effect.
if (p == 0)
printf("Ready?\n");
*p++;
The printf() can't be omitted.You might be surprised! When it comes to UB compilers can and do reorder/eliminate instructions with side effects, resulting in "time travel" [0].
IIRC the upcoming version of the C standard bans this behavior, but the C++ standard still allows it (for now, at least).
[0]: https://devblogs.microsoft.com/oldnewthing/20140627-00/?p=63...
But your meaning is clear. In an assert expression, don't call functions that might change the program/database state. Be as "const" as possible.