I experimented with disassembling 6502 from the c64 California Games. Claude was very prone to bullshit.
But you don't get any function names that way, obviously. Claude would claim some random function were applying friction based on just a subtraction. And a variable that had 2 possible states was named player_id, when the game supports 1-8 players.
It was a bit better when the memory addresses were known IO registers, but not by much.