You are describing a single async step, not a state machine. "Create a promise, set it when done", that's one state. A real async state machine has N states with transitions, branching, error handling, and cleanup between them.
> "The only 'assembly' required is creating the associated promise"
Again, that is only true for one step. For a state machine with N states you need explicit state enums or a long chain of .then() continuations. You also need to the manage the shared state across continuations (normally on the heap). You need to manage manual error propagation across each boundary and handle the cancellation tokens.
You only get a "A nice readable linear flow" using std:future when 1) using a blocking .get() on a thread, or 2) .then() chaining, which isn't "nice" by any means.
Lastly, you seem to be conflating a co_yield (generator, pull-based) with co_await (event-driven, push-based). With co_await, the coroutine is resumed by whoever completes the awaitable.
But what do I know... I only worked on implementing coroutines in cl.exe for 4 years. ;-)