I doubt the VUs can help with inference given their small scratchpad sizes and instruction set though, haha.
I doubt the VUs can help with inference given their small scratchpad sizes and instruction set though, haha.
The HDD is the fastest form of I/O one can use on the PS2. It might not even need to be modified - depending on how well it's coded, it may be possible to run this software via Open PS2 Loader, which will replace CDVDMAN with a custom version that will access USB/ETH/HDD (and as mentioned in sibling comments, USB on the PS2 is version 1.1 and is much slower than even the CDVD drive).
Both network and HDD will also greatly minimize the cost of seeking the CDVD, which may be an issue depending on how the CD is laid out. CD access is up to 24x, DVD-ROM access is at 4x. DVD is thus slightly faster, and can be further increased by pushing the used data to the edge of the disc via a dummy file (traditionally, developers and game modders used Sony's own CD/DVD Generator software to determine the order of files being added to the disc, thus allowing the boot files to come first, followed by the dummy file, then any data files that need the extra speed).