We haven't had phones running laptop-grade CPUs/GPUs for that long, and that is a very real hardware feat. Likewise, nobody would've said running a 400b LLM on a low-end laptop was feasible, and that is very much a software triumph.
We haven't had phones running laptop-grade CPUs/GPUs for that long, and that is a very real hardware feat. Likewise, nobody would've said running a 400b LLM on a low-end laptop was feasible, and that is very much a software triumph.
Agree to disagree, we've had laptop-grade smartphone hardware for longer than we've had LLMs.
We've had solid CPUs for a while, but GPUs have lagged behind (and they're the ones that matter for this particular application). iPhones still lead by a comfortable margin on this front, but have historically been pretty limited on the IO front (only supported USB2 speeds until recently).
And even if you raise the requirements, we still have to contend with cheap CUDA-capable GPUs like the one in the ($300!!!) Nintendo Switch, or the Jetson SOCs. The mobile market has had tons of high-speed/low-power options for a very long time now.